kiskInstall

AsmodiansLv 45 RangerZikelPlague

Tism

109,643 CP
BGear
  1. +15
    Aulamus BowS 44 → S+ 57 to 59

    58 on average

    1. 1Reroll Critical Attack→ ideally Precision, Combat Speed or Damage Boost20% a try

    Reroll it until it lands one of these:

    Best+14 to +15
    Precision Combat Speed Damage Boost
    Good+13
    Attack

    Then bind it fully.

  2. +10
    Aulamus EarringsS 43 → S+ 56 to 59

    57 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Accuracy or Move Speed14% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Might Precision Accuracy Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  3. +10
    Aulamus EarringsA 25 → S+ 57 to 59

    58 on average

    1. 1Reroll Unyielding Resolve +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22% a try
    2. 2Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed17%
    3. 3Reroll Hunter's Soul +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed

    Then bind it fully.

  4. +10
    Vakron BreastplateA 27 → S+ 56 to 63

    59 on average

    1. 1Reroll Defense→ ideally Damage Boost or Perfect Chance15% a try
    2. 2Reroll Constitution→ ideally Damage Boost or Perfect Chance11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Damage Boost Perfect Chance
    Good+14 to +15
    Critical Hit Focused Eye +1
    Fine+11
    Accuracy

    Then bind it fully.

  5. +11
    Vakron BootsD 0 → S+ 57 to 65

    60 on average

    1. 1Reroll Back Defense→ ideally Attack, Move Speed or Perfect Chance17% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Move Speed or Perfect Chance13%
    3. 3Reroll Unyielding Resolve +1→ ideally Attack, Move Speed or Perfect Chance10%
    4. 4Reroll Concentrated Fire +1→ ideally Attack, Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Move Speed Perfect Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  6. +10
    Aulamus RingA 34 → S+ 56 to 64

    59 on average

    1. 1Reroll Arrow Scattershot +1→ ideally Might or Precision14% a try
    2. 2Reroll Accuracy→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +16
    Attack Drill Dart +1 Gale Arrow +1 Tempest Shot +1

    Then bind it fully.

  7. +11
    Vakron GlovesD 3 → S+ 58 to 65

    61 on average

    1. 1Reroll Back Defense→ ideally Attack, Combat Speed or Perfect Chance17% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Combat Speed or Perfect Chance13%
    3. 3Reroll Rooting Eye +1→ ideally Attack, Combat Speed or Perfect Chance10%
    4. 4Reroll Hunter's Soul +1→ ideally Attack, Combat Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  8. +10
    Vakron HelmB 15 → S+ 56 to 66

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack9%
    3. 3Reroll Block→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+14
    Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  9. +10
    Vakron PauldronsB 16 → S+ 59 to 64

    61 on average

    1. 1Reroll Perfect Resist→ ideally Attack, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost9%
    3. 3Reroll Defense increase→ ideally Attack, Double Chance or Critical Damage Boost6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  10. +11
    Vakron GreavesD 3 → S+ 59 to 63

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
    2. 2Reroll Unyielding Resolve +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance10%
    3. 3Reroll Hunter's Soul +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Accuracy→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  11. +10
    Aulamus RingS 42 → S+ 56 to 64

    60 on average

    1. 1Reroll Accuracy→ ideally Might or Precision15% a try
    2. 2Reroll Critical Hit→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  12. +10
    Vakron CloakD 1 → S+ 68 to 71

    69 on average

    1. 1Reroll Endurance→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+15 to +16
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. Compass of MagicD 0 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  2. Bell of MagicC 6 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  3. Parchment of MagicB 14 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  4. +1
    Chalice of VigorB 21 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1

Bind or enchant

Can't reach S+