Rerolls
How we plan
+12Up nextAulamus GreatswordD 0 → S+ 55 to 6057 on average
- 1Reroll Critical Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Precision34% a try
- 2Reroll Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Precision28%
- 3Reroll Overhead Slam +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Precision22%
- 4Reroll Crushing Wave +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Precision18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Precision
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Vakron GuardA 29 → S+ 56 to 5957 on average
- 1Reroll Critical Hit→ ideally Combat Speed, Weapon Damage Boost, Damage Boost or Precision23% a try
- 2Reroll Leaping Slam +1→ ideally Combat Speed, Weapon Damage Boost, Damage Boost or Precision17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Weapon Damage Boost Damage Boost Precision
- Good+12
- Attack
Then bind it fully.
+10Aulamus EarringsA 25 → S+ 55 to 6258 on average
- 1Reroll MP→ ideally Might, Attack or Move Speed20% a try
- 2Reroll Natural MP Regen→ ideally Might, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 55 to 6661 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance18% a try
- 2Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance15%
- 3Reroll Block→ ideally Damage Boost, Attack or Perfect Chance12%
- 4Reroll MP→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Attack Perfect Chance
- Good+13 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Aulamus NecklaceC 6 → S+ 56 to 6259 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Might or Precision22% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision17%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might or Precision12%
- 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
+10Vakron GlovesC 11 → S+ 58 to 6360 on average
- 1Reroll Willpower→ ideally Combat Speed, Attack or Perfect Chance12% a try
- 2Reroll MP→ ideally Combat Speed, Attack or Perfect Chance9%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Attack Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
Then bind it fully.
+10Vakron GreavesC 8 → S+ 57 to 6460 on average
- 1Reroll Front Defense→ ideally Attack increase or Perfect Chance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase or Perfect Chance11%
- 3Reroll Block→ ideally Attack increase or Perfect Chance8%
- 4Reroll Impact Hit +1→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Attack Damage Tolerance Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
+10Vakron HelmB 15 → S+ 57 to 6660 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Survival Stance +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Gartua RingB 20 → S+ 60 to 6663 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack16% a try
- 2Reroll Rush Strike +1→ ideally Might, Precision or Attack12%
- 3Reroll Critical Hit→ ideally Might, Precision or Attack9%
- 4Reroll Accuracy→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Aulamus RingB 22 → S+ 60 to 6663 on average
- 1Reroll HP→ ideally Might, Precision or Attack16% a try
- 2Reroll Sword Aura Rampage +1→ ideally Might, Precision or Attack12%
- 3Reroll Critical Hit→ ideally Might, Precision or Attack9%
- 4Reroll Accuracy→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Vakron CloakB 14 → S+ 64 to 6965 on average
- 1Reroll Critical Hit→ ideally Double Chance or Attack increase7% a try
- 2Reroll Evasion→ ideally Double Chance or Attack increase5%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Double Chance Attack increase
- Good+16
- Experienced Counterstrike +1
- Fine+14
- Murderous Burst +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 4 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
Bell of VigorD 1 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
Compass of VigorB 18 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Can't reach S+
+10Unyielding PauldronsB 17Its best rolls fall short.
+10Unyielding BootsB 13Its best rolls fall short.
+10Divine Canyon EarringsB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.