kiskInstall

AsmodiansLv 45 RangerZikelHowlborn

Traxex

74,398 CP
CGear
  1. Aulamus NecklaceD 1 → S+ 56 to 58

    57 on average

    1. 1Reroll Block→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision29% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision23%
    3. 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision17%
    4. 4Reroll Defense→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Critical Hit Accuracy Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  2. Aulamus EarringsA 32 → S+ 57 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Precision, Attack, Critical Hit or Move Speed15% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Precision Attack Critical Hit Move Speed

    Then bind it fully.

  3. +7
    Berk RingD 3 → S+ 55 to 66

    61 on average

    1. 1Reroll MP→ ideally Might or Precision21% a try
    2. 2Reroll Defense→ ideally Might or Precision16%
    3. 3Reroll HP→ ideally Might or Precision13%
    4. 4Reroll Arrow Scattershot +1→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +15
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  4. Vakron PauldronsD 0 → S+ 59 to 64

    61 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost10%
    4. 4Reroll Rooting Eye +1→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  5. +8
    Bakarma GlovesD 0 → S+ 55 to 61

    58 on average

    1. 1Reroll Constitution→ ideally Attack, Combat Speed or Focused Eye +117% a try
    2. 2Reroll Evasion→ ideally Attack, Combat Speed or Focused Eye +114%
    3. 3Reroll Natural HP Regen→ ideally Attack, Combat Speed or Focused Eye +110%
    4. 4Reroll Vigilant Eye +1→ ideally Attack, Combat Speed or Focused Eye +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Focused Eye +1
    Good+15
    Perfect Chance Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  6. +7
    Bakarma BreastplateD 1 → S+ 55 to 59

    57 on average

    1. 1Reroll Willpower→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance13%
    3. 3Reroll Vigilant Eye +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
    4. 4Reroll Concentrated Fire +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Damage Boost Focused Eye +1 Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  7. +5
    Berk EarringsC 10 → S+ 56 to 57

    56 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Accuracy or Critical Hit18% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Accuracy or Critical Hit11%
    3. 3Reroll HP→ ideally Might, Precision, Accuracy or Critical Hit6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Accuracy Critical Hit

    Then bind it fully.

  8. Vakron GreavesB 14 → S+ 59 to 63

    61 on average

    1. 1Reroll MP→ ideally Attack increase, Attack or Perfect Chance11% a try
    2. 2Reroll HP→ ideally Attack increase, Attack or Perfect Chance8%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  9. +5
    Bakarma CloakD 0 → S+ 65 to 67

    66 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
    4. 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack Focused Eye +1
    Good+15
    Hunter's Resolve +1

    Then bind it fully.

  10. +8
    Kashapa BootsB 15 → S+ 57 to 58

    58 on average

    1. 1Reroll Willpower→ ideally Attack, Hunter's Resolve +1, Move Speed or Perfect Chance9% a try
    2. 2Reroll Revitalization Contract +1→ ideally Attack, Hunter's Resolve +1, Move Speed or Perfect Chance7%
    3. 3Reroll Melee Fire +1→ ideally Attack, Hunter's Resolve +1, Move Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Hunter's Resolve +1 Move Speed Perfect Chance

    Then bind it fully.

  11. +5
    Bakarma HelmD 0 → S+ 61 to 62

    61 on average

    1. 1Reroll Dexterity→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
    2. 2Reroll Back Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
    3. 3Reroll Front Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
    4. 4Reroll Critical Hit Resist→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Can't reach S+