Rerolls
How we plan
+14Up nextAulamus BowA 24 → S+ 56 to 5958 on average
- 1Reroll Block→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost24% a try
- 2Reroll HP→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost
- Good+13
- Attack
Then bind it fully.
Aulamus NecklaceD 1 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision29% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision23%
- 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision17%
- 4Reroll Defense→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
Aulamus EarringsA 32 → S+ 57 to 5857 on average
- 1Reroll Evasion→ ideally Precision, Attack, Critical Hit or Move Speed15% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Precision Attack Critical Hit Move Speed
Then bind it fully.
+7Berk RingD 3 → S+ 55 to 6661 on average
- 1Reroll MP→ ideally Might or Precision21% a try
- 2Reroll Defense→ ideally Might or Precision16%
- 3Reroll HP→ ideally Might or Precision13%
- 4Reroll Arrow Scattershot +1→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
Vakron PauldronsD 0 → S+ 59 to 6461 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Rooting Eye +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+8Bakarma GlovesD 0 → S+ 55 to 6158 on average
- 1Reroll Constitution→ ideally Attack, Combat Speed or Focused Eye +117% a try
- 2Reroll Evasion→ ideally Attack, Combat Speed or Focused Eye +114%
- 3Reroll Natural HP Regen→ ideally Attack, Combat Speed or Focused Eye +110%
- 4Reroll Vigilant Eye +1→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+7Bakarma BreastplateD 1 → S+ 55 to 5957 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance13%
- 3Reroll Vigilant Eye +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Concentrated Fire +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+5Berk EarringsC 10 → S+ 56 to 5756 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Accuracy or Critical Hit18% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Accuracy or Critical Hit11%
- 3Reroll HP→ ideally Might, Precision, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Accuracy Critical Hit
Then bind it fully.
Vakron GreavesB 14 → S+ 59 to 6361 on average
- 1Reroll MP→ ideally Attack increase, Attack or Perfect Chance11% a try
- 2Reroll HP→ ideally Attack increase, Attack or Perfect Chance8%
- 3Reroll Natural MP Regen→ ideally Attack increase, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Bakarma CloakD 0 → S+ 65 to 6766 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
- 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
+8Kashapa BootsB 15 → S+ 57 to 5858 on average
- 1Reroll Willpower→ ideally Attack, Hunter's Resolve +1, Move Speed or Perfect Chance9% a try
- 2Reroll Revitalization Contract +1→ ideally Attack, Hunter's Resolve +1, Move Speed or Perfect Chance7%
- 3Reroll Melee Fire +1→ ideally Attack, Hunter's Resolve +1, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Hunter's Resolve +1 Move Speed Perfect Chance
Then bind it fully.
+5Bakarma HelmD 0 → S+ 61 to 6261 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
- 3Reroll Front Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
- 4Reroll Critical Hit Resist→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+5Spiritforged GuardC 6Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+9Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.