kiskInstall

AsmodiansLv 45 SorcererZikelDawn

Waddles

113,283 CP
BGear
  1. +10
    Enraged Kromede EarringsC 8 → S+ 56 to 58

    57 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed25% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed19%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Accuracy Critical Hit Move Speed

    Then bind it fully.

  2. +10
    Enraged Kromede EarringsB 15 → S+ 61 to 65

    63 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Critical Hit25% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit20%
    3. 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Accuracy Critical Hit
    Good+13
    Robe of Flame +1

    Then bind it fully.

  3. +10
    Enraged Kromede NecklaceB 15 → S+ 60 to 61

    60 on average

    1. 1Reroll Evasion→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision23% a try
    2. 2Reroll Absorb Essence +1→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision18%
    3. 3Reroll HP→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Critical Hit Might Combat Speed Attack Accuracy Precision

    Then bind it fully.

  4. +10
    Enraged Kromede RingB 14 → S+ 56 to 70

    62 on average

    1. 1Reroll MP→ ideally Might or Precision21% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision16%
    3. 3Reroll Defense→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Might Precision
    Good+16
    Attack
    Fine+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1

    Then bind it fully.

  5. +10
    Enraged Kromede RingA 28 → S+ 58 to 70

    62 on average

    1. 1Reroll MP→ ideally Might or Precision14% a try
    2. 2Reroll Frost Burst +1→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Might Precision
    Fine+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1

    Then bind it fully.

  6. +10
    Vakron GlovesD 2 → S+ 55 to 67

    59 on average

    1. 1Reroll Back Defense→ ideally Attack, Combat Speed or Perfect Chance19% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance15%
    3. 3Reroll Revitalization Contract +1→ ideally Attack, Combat Speed or Perfect Chance11%
    4. 4Reroll Robe of Cold +1→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  7. +10
    Vakron PauldronsC 12 → S+ 57 to 62

    59 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost11%
    3. 3Reroll Robe of Earth +1→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1 Critical Hit

    Then bind it fully.

  8. +10
    Nuakum BootsS 48 → S+ 58 to 67

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Perfect Chance11% a try

    Reroll it until it lands one of these:

    Best+18 to +19
    Attack Perfect Chance
    Fine+9 to +11
    Accuracy Defense increase

    Then bind it fully.

  9. +10
    Vakron GreavesD 0 → S+ 56 to 67

    58 on average

    1. 1Reroll Status Effect Resist→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
    2. 2Reroll Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13%
    3. 3Reroll Front Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
    4. 4Reroll Natural HP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+8
    Critical Hit

    Then bind it fully.

  10. +10
    Vakron BreastplateB 16 → S+ 56 to 63

    59 on average

    1. 1Reroll Robe of Earth +1→ ideally Attack, Damage Boost or Perfect Chance14% a try
    2. 2Reroll Vitality Evaporation +1→ ideally Attack, Damage Boost or Perfect Chance11%
    3. 3Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+12
    Accuracy

    Then bind it fully.

  11. +10
    Vakron CloakD 0 → S+ 55 to 58

    56 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Dexterity→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Constitution→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

  12. +10
    Vakron HelmD 3 → S+ 61 to 66

    62 on average

    1. 1Reroll Block→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Grace of Resistance +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Endurance→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorB 22 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  2. Compass of VigorC 10 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  3. Bell of MagicB 13 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1

Bind or enchant

Can't reach S+