kiskInstall

AsmodiansLv 45 RangerZikelFate

WickedOne

99,988 CP
CGear

MainHand, Shoulder, Necklace, Bracelet1 not returned by the armory.

  1. +10
    Berk RingC 6 → S+ 55 to 66

    61 on average

    1. 2Block23% a try
    2. 5MP18%
    3. 10Natural HP Regen14%
    4. 30Critical Hit10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +15
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  2. +10
    Berk EarringsD 0 → S+ 56 to 57

    56 on average

    1. 3Block22% a try
    2. 7Natural HP Regen16%
    3. 18Evasion11%
    4. 29Intelligence6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy Critical Hit

    Then bind it fully.

  3. +10
    Berk RingC 11 → S+ 59 to 66

    62 on average

    1. 4MP19% a try
    2. 8Natural MP Regen14%
    3. 20Accuracy11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might
    Good+13 to +15
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  4. +10
    Bakarma GlovesB 15 → S+ 55 to 61

    58 on average

    1. 9Critical Hit Resist15% a try
    2. 14MP11%
    3. 25Concentrated Fire +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Focused Eye +1
    Good+15
    Perfect Chance
    Fine+11
    Critical Hit

    Then bind it fully.

  5. +10
    Bakarma BreastplateB 13 → S+ 57 to 59

    58 on average

    1. 11Natural MP Regen13% a try
    2. 19Constitution10%
    3. 26Status Effect Resist7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Damage Boost Focused Eye +1 Perfect Chance Hunter's Resolve +1
    Good+13
    Critical Hit

    Then bind it fully.

  6. +15
    Bakarma HelmC 7 → S+ 61 to 62

    61 on average

    1. 12Critical Damage Defense11% a try
    2. 21Front Defense8%
    3. 27Natural HP Regen5%
    4. 33Incoming Heal3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  7. +10
    Bakarma BootsA 28 → S+ 55 to 60

    57 on average

    1. 15MP11% a try
    2. 23Revitalization Contract +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Focused Eye +1 Perfect Chance
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +15
    Bakarma CloakB 15 → S+ 65 to 67

    66 on average

    1. 16Constitution9% a try
    2. 24Defense7%
    3. 32HP4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Attack Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  9. +10
    Bakarma GreavesB 14 → S+ 56 to 58

    57 on average

    1. 17Defense11% a try
    2. 22Critical Damage Defense8%
    3. 31Accuracy5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack increase Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

Can't reach S+