kiskInstall

AsmodiansLv 45 ClericZikelSinful

beeboo

123,009 CP
BGear
  1. +11
    Enraged Kromede EarringsC 9 → S+ 56 to 59

    57 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy23% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy18%
    3. 3Reroll Heal Block +1→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Move Speed Critical Hit Accuracy

    Then bind it fully.

  2. +12
    Enraged Kromede NecklaceB 13 → S+ 59 to 64

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Combat Speed, Attack, Precision or Accuracy21% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Might, Combat Speed, Attack, Precision or Accuracy15%
    3. 3Reroll HP→ ideally Might, Combat Speed, Attack, Precision or Accuracy11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Combat Speed Attack Precision Accuracy
    Fine+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  3. +12
    Enraged Kromede RingB 14 → S+ 57 to 72

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision16% a try
    2. 2Reroll MP→ ideally Might or Precision13%
    3. 3Reroll HP→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  4. +12
    Enraged Kromede RingB 14 → S+ 55 to 72

    63 on average

    1. 1Reroll Debilitating Mark +1→ ideally Might or Precision15% a try
    2. 2Reroll Defense→ ideally Might or Precision12%
    3. 3Reroll HP→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +10
    Aulamus EarringsA 35 → S+ 56 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed12% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Might Precision Move Speed
    Good+14
    Accuracy

    Then bind it fully.

  6. +13
    Nuakum GlovesD 2 → S+ 56 to 73

    63 on average

    1. 1Reroll Critical Damage Defense→ ideally Combat Speed or Attack17% a try
    2. 2Reroll Back Defense→ ideally Combat Speed or Attack13%
    3. 3Reroll Front Defense→ ideally Combat Speed or Attack10%
    4. 4Reroll Healing Enhancement +1→ ideally Combat Speed or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Combat Speed Attack
    Good+18
    Perfect Chance
    Fine+9 to +15
    Earth's Grace +1 Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  7. +13
    Nuakum PauldronsD 3 → S+ 58 to 71

    63 on average

    1. 1Reroll Dexterity→ ideally Critical Damage Boost, Double Chance or Attack17% a try
    2. 2Reroll Critical Hit Resist→ ideally Critical Damage Boost, Double Chance or Attack14%
    3. 3Reroll Natural HP Regen→ ideally Critical Damage Boost, Double Chance or Attack10%
    4. 4Reroll Healing Enhancement +1→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+12 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  8. +13
    Nuakum BreastplateC 12 → S+ 58 to 69

    63 on average

    1. 1Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance12% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Damage Boost, Attack or Perfect Chance9%
    3. 3Reroll Healing Enhancement +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +13
    Nuakum BootsD 0 → S+ 57 to 72

    66 on average

    1. 1Reroll Perfect Resist→ ideally Move Speed, Perfect Chance or Attack13% a try
    2. 2Reroll Defense→ ideally Move Speed, Perfect Chance or Attack11%
    3. 3Reroll Back Defense→ ideally Move Speed, Perfect Chance or Attack8%
    4. 4Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance Attack
    Fine+9 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase

    Then bind it fully.

  10. +13
    Nuakum HelmD 0 → S+ 59 to 70

    63 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll Willpower→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll MP→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+14
    Incoming Heal
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +13
    Nuakum CloakA 27 → S+ 57 to 68

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance9% a try
    2. 2Reroll Radiant Benediction +1→ ideally Double Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance
    Good+18
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +13
    Nuakum GreavesB 17 → S+ 61 to 71

    64 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Attack or Perfect Chance11% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Attack or Perfect Chance8%
    3. 3Reroll Warm Benediction +1→ ideally Attack increase, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Attack Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Compass of MagicC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  2. Bell of VigorB 19 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  3. Parchment of MagicB 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  4. Mirror of VigorB 17 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  5. Chalice of VigorB 18 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1

Can't reach S+