kiskInstall

AsmodiansLv 45 RangerZikelLotusShogun

iDruunk

108,363 CP
BGear
  1. +10
    Aulamus EarringsC 9 → S+ 55 to 61

    59 on average

    1. 1Reroll Revitalization Contract +1→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed23% a try
    2. 2Reroll Unyielding Resolve +1→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed20%
    3. 3Reroll Wind Vigor +1→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceC 11 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Critical Hit, Accuracy or Precision25% a try
    2. 2Reroll MP→ ideally Combat Speed, Attack, Critical Hit, Accuracy or Precision19%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Critical Hit, Accuracy or Precision14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Critical Hit Accuracy Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  3. +10
    Enraged Kromede EarringsB 14 → S+ 57 to 66

    62 on average

    1. 1Reroll Intelligence→ ideally Might, Precision, Attack, Accuracy or Move Speed21% a try
    2. 2Reroll Wind Vigor +1→ ideally Might, Precision, Attack, Accuracy or Move Speed18%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Move Speed14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Accuracy Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  4. +10
    Enraged Kromede RingB 14 → S+ 55 to 71

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision22% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision17%
    3. 3Reroll Accuracy→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+10 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1 Critical Hit

    Then bind it fully.

  5. +10
    Nuakum BreastplateD 5 → S+ 56 to 69

    62 on average

    1. 1Reroll Block→ ideally Damage Boost, Attack or Perfect Chance21% a try
    2. 2Reroll HP→ ideally Damage Boost, Attack or Perfect Chance18%
    3. 3Reroll Revitalization Contract +1→ ideally Damage Boost, Attack or Perfect Chance14%
    4. 4Reroll Hunter's Soul +1→ ideally Damage Boost, Attack or Perfect Chance11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Damage Boost Attack Perfect Chance
    Good+14 to +16
    Critical Hit Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Accuracy

    Then bind it fully.

  6. +10
    Nuakum PauldronsA 29 → S+ 57 to 67

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Double Chance or Attack16% a try
    2. 2Reroll Unyielding Resolve +1→ ideally Double Chance or Attack12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack
    Good+14 to +16
    Critical Hit Focused Eye +1
    Fine+12
    Accuracy

    Then bind it fully.

  7. +10
    Nuakum BootsB 15 → S+ 60 to 68

    63 on average

    1. 1Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Block→ ideally Move Speed, Attack or Perfect Chance11%
    3. 3Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Attack Perfect Chance
    Good+15
    Focused Eye +1
    Fine+13
    Critical Hit

    Then bind it fully.

  8. +10
    Aulamus RingA 29 → S+ 57 to 65

    60 on average

    1. 1Reroll Suppressing Arrow +1→ ideally Might or Precision12% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1

    Then bind it fully.

  9. +10
    Nuakum GlovesB 18 → S+ 60 to 69

    63 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack or Perfect Chance14% a try
    2. 2Reroll Status Effect Resist→ ideally Combat Speed, Attack or Perfect Chance10%
    3. 3Reroll Defense increase→ ideally Combat Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Combat Speed Attack Perfect Chance
    Good+15
    Focused Eye +1
    Fine+13
    Critical Hit

    Then bind it fully.

  10. +10
    Nuakum CloakD 0 → S+ 56 to 76

    60 on average

    1. 1Reroll Defense→ ideally Double Chance or Attack increase16% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase12%
    3. 3Reroll Block→ ideally Double Chance or Attack increase9%
    4. 4Reroll MP→ ideally Double Chance or Attack increase6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Double Chance Attack increase
    Good+16 to +18
    Attack Focused Eye +1
    Fine+6 to +15
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  11. +10
    Nuakum GreavesD 0 → S+ 61 to 69

    64 on average

    1. 1Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Revitalization Contract +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  12. +10
    Nuakum HelmA 25 → S+ 59 to 68

    62 on average

    1. 1Reroll Back Defense→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Block→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. +2
    Compass of MagicB 17 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  2. Chalice of MagicC 10 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  3. Bell of MagicC 10 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1

Bind or enchant

Can't reach S+