kiskInstall

AsmodiansLv 45 AssassinIsraphelNyerkaholics

Donutsln

101,786 CP
BGear
  1. +10
    Aulamus EarringsB 14 → S+ 56 to 64

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Attack, Precision or Move Speed20% a try
    2. 2Reroll Defense→ ideally Might, Attack, Precision or Move Speed15%
    3. 3Reroll HP→ ideally Might, Attack, Precision or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  2. +10
    Aulamus EarringsA 29 → S+ 56 to 62

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed16% a try
    2. 2Reroll Heightened Sixth Sense +1→ ideally Might, Attack, Precision or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Impact Hit +1

    Then bind it fully.

  3. +10
    Aulamus RingD 0 → S+ 59 to 65

    63 on average

    1. 1Reroll Flight Power→ ideally Might, Precision or Attack20% a try
    2. 2Reroll MP→ ideally Might, Precision or Attack15%
    3. 3Reroll Evasion→ ideally Might, Precision or Attack11%
    4. 4Reroll HP→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  4. +10
    Nuakum BreastplateD 0 → S+ 57 to 69

    64 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance17% a try
    2. 2Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance14%
    3. 3Reroll MP→ ideally Attack, Damage Boost or Perfect Chance11%
    4. 4Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Damage Boost Perfect Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1
    Fine+13
    Impact Hit +1

    Then bind it fully.

  5. +10
    Aulamus RingB 14 → S+ 55 to 65

    60 on average

    1. 1Reroll Flight Power→ ideally Might or Precision15% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision13%
    3. 3Reroll Block→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
    Fine+10
    Ambush +1

    Then bind it fully.

  6. +10
    Aulamus NecklaceA 25 → S+ 58 to 61

    59 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Might or Precision13% a try
    2. 2Reroll Flight Power→ ideally Combat Speed, Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Might Precision
    Good+14
    Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  7. +10
    Vakron PauldronsB 15 → S+ 57 to 64

    61 on average

    1. 1Reroll MP→ ideally Attack, Critical Damage Boost or Double Chance14% a try
    2. 2Reroll Revitalization Contract +1→ ideally Attack, Critical Damage Boost or Double Chance11%
    3. 3Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  8. +10
    Vakron BootsD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Move Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance12%
    3. 3Reroll Willpower→ ideally Move Speed, Attack or Perfect Chance9%
    4. 4Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Attack Perfect Chance
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  9. +10
    Vakron GlovesA 29 → S+ 59 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Attack or Combat Speed10% a try
    2. 2Reroll Ambush Stance +1→ ideally Attack or Combat Speed8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Combat Speed
    Good+14 to +15
    Rear Smite +1 Exploit Weakness +1

    Then bind it fully.

  10. +10
    Nuakum CloakD 0 → S+ 58 to 70

    63 on average

    1. 1Reroll Defense→ ideally Attack increase or Double Chance13% a try
    2. 2Reroll Back Defense→ ideally Attack increase or Double Chance11%
    3. 3Reroll HP→ ideally Attack increase or Double Chance8%
    4. 4Reroll Natural MP Regen→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Attack increase Double Chance
    Good+15 to +16
    Rear Smite +1 Assault Stance +1 Attack
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

  11. +10
    Vakron GreavesD 0 → S+ 59 to 63

    60 on average

    1. 1Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack14% a try
    2. 2Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack11%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Perfect Chance Attack
    Good+14
    Rear Smite +1 Assault Stance +1

    Then bind it fully.

  12. +10
    Nuakum HelmD 4 → S+ 61 to 69

    64 on average

    1. 1Reroll Perfect Resist→ ideally Attack increase, Double Chance or Attack13% a try
    2. 2Reroll MP→ ideally Attack increase, Double Chance or Attack10%
    3. 3Reroll Accuracy→ ideally Attack increase, Double Chance or Attack8%
    4. 4Reroll Incoming Heal→ ideally Attack increase, Double Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Double Chance Attack
    Good+15
    Rear Smite +1 Assault Stance +1
    Fine+13
    Exploit Weakness +1

    Then bind it fully.

Arcana crafts

  1. Parchment of MagicB 15 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
  2. Chalice of MagicA 22 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
  3. Bell of VigorB 18 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
  4. Mirror of VigorB 18 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1

Bind or enchant

Can't reach S+