CGear
Rerolls
How we plan
Up nextBakarma BootsC 7 → S+ 58 to 6359 on average
- 1Reroll Dexterity→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance14% a try
- 2Reroll Evasion→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance11%
- 3Reroll Block→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
- 4Reroll Defense increase→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+1Bakarma PauldronsB 12 → S+ 59 to 6159 on average
- 1Reroll Dexterity→ ideally Double Chance, Critical Damage Boost or Robe of Flame +111% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost or Robe of Flame +17%
- 3Reroll Constitution→ ideally Double Chance, Critical Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Critical Damage Boost Robe of Flame +1
- Good+13
- Critical Hit
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+2Spiritforged GuardC 6Its lines are fixed.
Anguish BreastplateA 23Its best rolls fall short.
Anguish GreavesB 15Its best rolls fall short.
Liberator HelmD 0Its lines are fixed.
Anguish GlovesB 13Its best rolls fall short.
Anguish CloakB 22Its best rolls fall short.
+4Liberator NecklaceD 0Its lines are fixed.
+2Liberator EarringsD 4Its lines are fixed.
+2Liberator EarringsD 4Its lines are fixed.
+2Liberator RingD 0Its lines are fixed.
+2Liberator RingD 0Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
+2Liberator BraceletD 0Its lines are fixed.