Rerolls
How we plan
+10Up nextNuakum GuardB 14 → S+ 59 to 6360 on average
- 1Reroll Front Attack→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance or Might27% a try
- 2Reroll Ruinous Blow +1→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance or Might22%
- 3Reroll Rush Strike +1→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance or Might17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Weapon Damage Boost Combat Speed Damage Boost Multi-hit Chance Might
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsD 2 → S+ 55 to 6661 on average
- 1Reroll Critical Hit Resist→ ideally Might, Attack, Precision or Move Speed22% a try
- 2Reroll MP→ ideally Might, Attack, Precision or Move Speed17%
- 3Reroll Destructive Impulse +1→ ideally Might, Attack, Precision or Move Speed14%
- 4Reroll Survival Stance +1→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Aulamus EarringsA 22 → S+ 56 to 6660 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Move Speed20% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Move Speed16%
- 3Reroll Critical Hit→ ideally Might, Precision or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
- Fine+12
- Identify Weakness +1
Then bind it fully.
+10Nuakum PauldronsD 5 → S+ 56 to 6963 on average
- 1Reroll Constitution→ ideally Critical Damage Boost, Double Chance or Attack16% a try
- 2Reroll Willpower→ ideally Critical Damage Boost, Double Chance or Attack14%
- 3Reroll Destructive Impulse +1→ ideally Critical Damage Boost, Double Chance or Attack11%
- 4Reroll Identify Weakness +1→ ideally Critical Damage Boost, Double Chance or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Double Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+14
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Nuakum BreastplateA 28 → S+ 55 to 6561 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll Destructive Impulse +1→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Fine+13 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+10Aulamus NecklaceA 27 → S+ 57 to 6158 on average
- 1Reroll Defense→ ideally Combat Speed, Might or Precision13% a try
- 2Reroll Survival Willpower +1→ ideally Combat Speed, Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Murderous Burst +1
Then bind it fully.
+10Enraged Kromede RingA 26 → S+ 57 to 6260 on average
- 1Reroll Defiance +1→ ideally Might, Attack or Precision11% a try
- 2Reroll Rush Strike +1→ ideally Might, Attack or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Attack Precision
- Good+15
- Overhead Slam +1
Then bind it fully.
+10Nuakum BootsA 29 → S+ 58 to 6662 on average
- 1Reroll Protection Armor +1→ ideally Move Speed or Perfect Chance10% a try
- 2Reroll Accuracy→ ideally Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance
- Good+17
- Attack
- Fine+14
- Murderous Burst +1
Then bind it fully.
+10Nuakum HelmD 1 → S+ 59 to 7163 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Destructive Impulse +1→ ideally Double Chance, Attack increase or Attack7%
- 4Reroll Identify Weakness +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Double Chance Attack increase Attack
- Good+15
- Experienced Counterstrike +1
- Fine+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+10Nuakum GlovesS 38 → S+ 61 to 7165 on average
- 1Reroll Natural MP Regen→ ideally Perfect Chance10% a try
- 2Reroll Dexterity→ ideally Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+11 to +12
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Nuakum GreavesC 12 → S+ 60 to 6963 on average
- 1Reroll Survival Stance +1→ ideally Attack increase or Perfect Chance9% a try
- 2Reroll Identify Weakness +1→ ideally Attack increase or Perfect Chance7%
- 3Reroll Dexterity→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Attack increase Perfect Chance
- Good+15 to +17
- Damage Tolerance Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
+10Nuakum CloakB 14 → S+ 66 to 7367 on average
- 1Reroll Natural HP Regen→ ideally Double Chance or Attack increase8% a try
- 2Reroll Survival Willpower +1→ ideally Double Chance or Attack increase5%
- 3Reroll Survival Stance +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+16
- Experienced Counterstrike +1
- Fine+15
- Attack
Then bind it fully.
Arcana crafts
Compass of MagicC 11 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Parchment of MagicB 19 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Bind or enchant
Chalice of VigorA 33 → S+ 75Enchant it fully
Bell of VigorA 26 → S+ 59Enchant it fully
Mirror of VigorA 32 → S+ 72Enchant it fully
Can't reach S+
+15Enraged Kromede ClaymoreB 17Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Enraged Kromede Ring.