Rerolls
How we plan
+10Up nextAulamus EarringsA 25 → S+ 57 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Attack, Move Speed, Spirit Strike +1 or Mental Focus +124% a try
- 2Reroll Corrode +1→ ideally Might, Attack, Move Speed, Spirit Strike +1 or Mental Focus +120%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus NecklaceC 12 → S+ 57 to 5958 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +121% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +116%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
Then bind it fully.
+11Aulamus OrbA 27 → S+ 58 to 5959 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed or Damage Boost19% a try
- 2Reroll Front Attack→ ideally Might, Precision, Combat Speed or Damage Boost13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost
Then bind it fully.
+10Aulamus EarringsS 46 → S+ 58 to 6159 on average
- 1Reroll Corrode +1→ ideally Might, Attack, Move Speed or Spirit Strike +121% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Might Attack Move Speed Spirit Strike +1
- Good+13 to +14
- Element Unification +1 Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus RingB 15 → S+ 56 to 6058 on average
- 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +117% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
- 3Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+15
- Attack Summon: Fire Spirit +1
Then bind it fully.
+10Vakron GlovesA 27 → S+ 60 to 6261 on average
- 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Spirit Strike +1 or Mental Focus +111% a try
- 2Reroll Back Defense→ ideally Combat Speed, Attack, Spirit Strike +1 or Mental Focus +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Spirit Strike +1 Mental Focus +1
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 60 to 6562 on average
- 1Reroll Willpower→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +114% a try
- 2Reroll Defense→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +111%
- 3Reroll Spirit Communion +1→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +19%
- 4Reroll Consecutive Countercurrent +1→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance Spirit Strike +1
- Good+13 to +15
- Mental Focus +1 Element Unification +1
Then bind it fully.
+10Bakarma BootsB 12 → S+ 57 to 5958 on average
- 1Reroll Endurance Penetration→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Block→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance9%
- 3Reroll Natural MP Regen→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
Then bind it fully.
+10Aulamus RingB 14 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Elemental Fusion +1 or Combustion +113% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +110%
- 3Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Vakron BreastplateC 10 → S+ 60 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +115% a try
- 2Reroll Back Defense→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +112%
- 3Reroll Critical Hit→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +19%
- 4Reroll Accuracy→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance Spirit Strike +1
- Good+13 to +15
- Mental Focus +1 Element Unification +1
Then bind it fully.
+10Vakron HelmD 0 → S+ 59 to 6561 on average
- 1Reroll HP→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +113% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +110%
- 3Reroll Consecutive Countercurrent +1→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +17%
- 4Reroll Spirit Communion +1→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Spirit Strike +1 Mental Focus +1
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+10Vakron CloakC 11 → S+ 58 to 6359 on average
- 1Reroll Constitution→ ideally Attack increase, Double Chance or Spirit Strike +110% a try
- 2Reroll HP→ ideally Attack increase, Double Chance or Spirit Strike +18%
- 3Reroll Weapon Damage Tolerance→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Spirit Strike +1
- Good+14 to +16
- Mental Focus +1 Attack
Then bind it fully.
+10Bakarma GreavesA 35 → S+ 55 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack increase or Mental Focus +19% a try
- 2Reroll Element Unification +1→ ideally Spirit Strike +1, Attack increase or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Mental Focus +1
- Good+13
- Attack
Then bind it fully.
Arcana crafts
Parchment of MagicC 11 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
Chalice of VigorC 10 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
Mirror of MagicB 19 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
Compass of MagicB 19 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
Bell of VigorA 25 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Vakron Guard.