Rerolls
How we plan
+10Up nextEnraged Kromede NecklaceB 16 → S+ 56 to 6861 on average
- 1Reroll Natural MP Regen→ ideally Might, Attack or Precision25% a try
- 2Reroll Intelligence→ ideally Might, Attack or Precision20%
- 3Reroll HP→ ideally Might, Attack or Precision17%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Attack Precision
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1 Accuracy
- Fine+13
- Inspiring Spell +1
Then bind it fully.
+10Aulamus EarringsB 22 → S+ 57 to 6260 on average
- 1Reroll Natural HP Regen→ ideally Precision, Attack or Move Speed20% a try
- 2Reroll HP→ ideally Precision, Attack or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Enraged Kromede EarringsA 25 → S+ 56 to 6360 on average
- 1Reroll Survival Willpower +1→ ideally Might, Precision, Attack or Move Speed17% a try
- 2Reroll Raging Spell +1→ ideally Might, Precision, Attack or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+11Enraged Kromede RingA 26 → S+ 55 to 6360 on average
- 1Reroll MP→ ideally Might, Precision or Attack14% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Recuperation +1
Then bind it fully.
+11Enraged Kromede RingB 20 → S+ 58 to 6964 on average
- 1Reroll MP→ ideally Might, Precision or Attack17% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack12%
- 3Reroll Accuracy→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Nuakum BreastplateB 15 → S+ 56 to 6962 on average
- 1Reroll Back Defense→ ideally Damage Boost or Perfect Chance14% a try
- 2Reroll MP→ ideally Damage Boost or Perfect Chance11%
- 3Reroll HP→ ideally Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+9 to +13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Nuakum GreavesB 14 → S+ 55 to 6760 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 3Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+14 to +16
- Attack Attack Preparation +1
- Fine+12
- Wind's Promise +1
Then bind it fully.
+10Nuakum BootsD 2 → S+ 60 to 6864 on average
- 1Reroll Evasion→ ideally Move Speed or Perfect Chance15% a try
- 2Reroll Back Defense→ ideally Move Speed or Perfect Chance12%
- 3Reroll Blessing of Life +1→ ideally Move Speed or Perfect Chance9%
- 4Reroll Accuracy→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Perfect Chance
- Good+15 to +17
- Attack Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum GlovesB 19 → S+ 62 to 6965 on average
- 1Reroll Critical Hit Resist→ ideally Perfect Chance or Attack12% a try
- 2Reroll MP→ ideally Perfect Chance or Attack9%
- 3Reroll HP→ ideally Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum CloakD 0 → S+ 57 to 7063 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase13% a try
- 2Reroll Back Defense→ ideally Double Chance or Attack increase10%
- 3Reroll Front Defense→ ideally Double Chance or Attack increase8%
- 4Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum HelmD 1 → S+ 60 to 7063 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Willpower→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum PauldronsS 41 → S+ 55 to 6461 on average
- 1Reroll Constitution→ ideally Double Chance or Critical Damage Boost8% a try
Reroll it until it lands one of these:
- Best+18
- Double Chance Critical Damage Boost
- Good+15
- Impact Hit +1
- Fine+9
- Inspiring Spell +1
Then bind it fully.
Bind or enchant
+3Chalice of MagicS 50 → S+ 59Enchant it fully
Compass of MagicA 35 → S+ 79Enchant it fully
+2Bell of MagicS 43 → S+ 59Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Splendent Dark Dragon Lord Staff, Splendent Dark Dragon Lord Guard, Parchment of Magic, Mirror of Magic.