CGear
Rerolls
How we plan
+5Up nextAulamus EarringsA 25 → S+ 56 to 5857 on average
- 1Natural MP Regen17% a try
- 9Intelligence12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy Move Speed
Then bind it fully.
+5Bakarma BreastplateD 0 → S+ 55 to 5957 on average
- 2Dexterity17% a try
- 5Willpower14%
- 13Critical Hit Resist10%
- 17MP7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+5Berk RingC 10 → S+ 57 to 6661 on average
- 3Block15% a try
- 8Marking Shot +112%
- 14Natural HP Regen10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+5Bakarma GlovesB 16 → S+ 55 to 6158 on average
- 4Constitution15% a try
- 10Block12%
- 18Hunter's Soul +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+5Bakarma PauldronsB 14 → S+ 56 to 6058 on average
- 6Regeneration14% a try
- 12Critical Hit Resist10%
- 19Concentrated Fire +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+5Bakarma BootsD 0 → S+ 59 to 6060 on average
- 7MP12% a try
- 15Natural HP Regen9%
- 20Wind Vigor +16%
- 22Rooting Eye +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+5Bakarma CloakD 3 → S+ 65 to 6766 on average
- 11Status Effect Resist10% a try
- 16Critical Damage Defense8%
- 21Vigilant Eye +15%
- 23Critical Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+6Bakarma GuardB 20Soul Fuse it for one more line.
Divine Canyon GreavesD 1Its best rolls fall short.
+5Divine Canyon HelmC 6Its best rolls fall short.
+5Berk NecklaceA 23Soul Fuse it for one more line.
Divine Canyon EarringsB 21Its best rolls fall short.
+5Anguish RingA 28Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.