CGear
Rerolls
How we plan
+7Up nextBerk RingB 13 → S+ 57 to 6761 on average
- 1Reroll Defense→ ideally Might21% a try
- 2Reroll Block→ ideally Might17%
- 3Reroll HP→ ideally Might13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might
- Fine+11 to +14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1
Then bind it fully.
+2Berk EarringsB 16 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Might or Attack16% a try
- 2Reroll Block→ ideally Might or Attack11%
- 3Reroll HP→ ideally Might or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Attack
- Good+13
- Move Speed Critical Hit
Then bind it fully.
+6Berk RingA 24 → S+ 55 to 6661 on average
- 1Reroll Lightning Strike Scattershot +1→ ideally Might or Precision8% a try
- 2Reroll Defense→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Earth's Retribution +1
Then bind it fully.
+5Bakarma BreastplateD 3 → S+ 60 to 6261 on average
- 1Reroll Critical Hit Resist→ ideally Attack or Damage Boost12% a try
- 2Reroll Block→ ideally Attack or Damage Boost9%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Attack or Damage Boost6%
- 4Reroll Weapon Damage Tolerance→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+3Spectral CloakD 3 → S+ 59 to 6159 on average
- 1Reroll Block→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Heal Block +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Bakarma HelmB 15 → S+ 58 to 6058 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Constitution→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Earth's Grace +1
Then bind it fully.
+5Spectral PauldronsB 15 → S+ 57 to 5857 on average
- 1Reroll Dexterity→ ideally Double Chance, Critical Damage Boost, Empyrean Lord's Grace +1 or Earth's Grace +19% a try
- 2Reroll MP→ ideally Double Chance, Critical Damage Boost, Empyrean Lord's Grace +1 or Earth's Grace +16%
- 3Reroll Accuracy→ ideally Double Chance, Critical Damage Boost, Empyrean Lord's Grace +1 or Earth's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Double Chance Critical Damage Boost Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Berk EarringsA 31 → S+ 56 to 5756 on average
- 1Reroll Heal Block +1→ ideally Might or Precision6% a try
- 2Reroll Warm Benediction +1→ ideally Might or Precision4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision
- Good+13
- Move Speed
Then bind it fully.
Can't reach S+
+11Rupture WarhammerB 13Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+2Spectral GreavesD 1Its best rolls fall short.
+9Division GlovesB 19Its best rolls fall short.
+5Anguish BootsD 0Its best rolls fall short.
+5Berk NecklaceD 0Soul Fuse it for one more line.
+3Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.