Rerolls
How we plan
+10Up nextAulamus EarringsB 17 → S+ 57 to 6360 on average
- 1Revitalization Contract +128% a try
- 2Consecutive Countercurrent +124%
- 3Spirit's Descent +121%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 60 to 6662 on average
- 4Defense15% a try
- 7Front Defense12%
- 14Natural HP Regen9%
- 23Consecutive Countercurrent +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 59 to 6360 on average
- 5Constitution14% a try
- 8Defense11%
- 17Natural HP Regen8%
- 28Accuracy5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
- Good+14
- Attack Mental Focus +1
Then bind it fully.
+10Berk NecklaceC 11 → S+ 56 to 5857 on average
- 6Block14% a try
- 12HP11%
- 21Intelligence8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Mental Focus +1 Might Precision Combat Speed Element Unification +1
Then bind it fully.
+11Aulamus RingA 28 → S+ 59 to 6361 on average
- 9Natural HP Regen10% a try
- 18Defense8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+15
- Summon: Fire Spirit +1
Then bind it fully.
+10Bakarma CloakB 17 → S+ 57 to 6559 on average
- 10Evasion11% a try
- 20Critical Damage Defense8%
- 29Block5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance Mental Focus +1
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Aulamus RingA 33 → S+ 56 to 6058 on average
- 11Accuracy13% a try
- 26Critical Hit9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Elemental Fusion +1
- Good+15
- Attack Summon: Fire Spirit +1
Then bind it fully.
+10Spectral BootsB 13 → S+ 57 to 6058 on average
- 13Critical Hit Resist10% a try
- 22MP7%
- 30Natural HP Regen4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Attack Perfect Chance
Then bind it fully.
+10Vakron PauldronsA 27 → S+ 61 to 6563 on average
- 15Critical Damage Defense9% a try
- 25Natural HP Regen6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Damage Boost Double Chance Spirit Strike +1
- Good+13
- Element Unification +1
Then bind it fully.
+10Vakron BreastplateA 27 → S+ 60 to 6462 on average
- 16Willpower8% a try
- 24Critical Damage Defense6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance Spirit Strike +1
- Good+13
- Element Unification +1
Then bind it fully.
+10Vakron HelmA 32 → S+ 59 to 6561 on average
- 19HP8% a try
- 27Consecutive Countercurrent +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack increase Double Chance
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
Arcana crafts
Parchment of MagicC 12 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
Chalice of MagicC 11 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
Bell of MagicB 13 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
Mirror of MagicC 7 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
Compass of MagicD 0 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
Can't reach S+
+10Rupture JewelB 12Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+10Unyielding EarringsA 28Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.