kiskInstall

AsmodiansLv 45 GladiatorIsraphelEmpyrean

Límit

102,064 CP
BGear
  1. +15
    Splendent Dark Dragon Lord EarringsA 24 → S+ 62 to 81

    68 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed29% a try
    2. 2Reroll Defense→ ideally Might, Precision or Move Speed23%
    3. 3Reroll Destructive Impulse +1→ ideally Might, Precision or Move Speed19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Move Speed
    Good+14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
    Fine+8 to +14
    Murderous Burst +1 Accuracy Critical Hit

    Then bind it fully.

  2. +12
    Berk EarringsC 9 → S+ 55 to 61

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Precision or Move Speed24% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Precision or Move Speed19%
    3. 3Reroll Block→ ideally Attack, Precision or Move Speed15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Precision Move Speed
    Good+14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
    Fine+12
    Identify Weakness +1

    Then bind it fully.

  3. +11
    Aulamus NecklaceD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Defense→ ideally Combat Speed, Attack, Might or Precision21% a try
    2. 2Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision16%
    3. 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision13%
    4. 4Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Combat Speed Attack Might Precision
    Good+13 to +14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1

    Then bind it fully.

  4. +10
    Vakron PauldronsD 2 → S+ 56 to 66

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost15%
    3. 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost12%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  5. +10
    Bakarma BreastplateD 0 → S+ 55 to 61

    59 on average

    1. 1Reroll Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
    3. 3Reroll Blood Absorption +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
    4. 4Reroll Destructive Impulse +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Perfect Chance Experienced Counterstrike +1
    Good+13 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  6. +10
    Vakron GlovesB 14 → S+ 58 to 65

    61 on average

    1. 1Reroll Willpower→ ideally Combat Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Back Defense→ ideally Combat Speed, Attack or Perfect Chance9%
    3. 3Reroll Block→ ideally Combat Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Combat Speed Attack Perfect Chance
    Good+15
    Experienced Counterstrike +1
    Fine+12
    Attack Preparation +1

    Then bind it fully.

  7. +10
    Aulamus RingC 9 → S+ 60 to 66

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack16% a try
    2. 2Reroll Intelligence→ ideally Might, Precision or Attack12%
    3. 3Reroll Block→ ideally Might, Precision or Attack9%
    4. 4Reroll Keen Strike +1→ ideally Might, Precision or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Attack
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1

    Then bind it fully.

  8. +10
    Aulamus RingB 16 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision or Attack13% a try
    2. 2Reroll Aerial Snare +1→ ideally Might, Precision or Attack9%
    3. 3Reroll Leaping Slam +1→ ideally Might, Precision or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Attack
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1

    Then bind it fully.

  9. +10
    Vakron GreavesC 9 → S+ 57 to 64

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase or Perfect Chance14% a try
    2. 2Reroll HP→ ideally Attack increase or Perfect Chance11%
    3. 3Reroll Dexterity→ ideally Attack increase or Perfect Chance8%
    4. 4Reroll Impact Hit +1→ ideally Attack increase or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Perfect Chance
    Good+15
    Attack Damage Tolerance Experienced Counterstrike +1
    Fine+12
    Murderous Burst +1

    Then bind it fully.

  10. +10
    Kashapa BootsD 0 → S+ 58 to 59

    58 on average

    1. 1Reroll Block→ ideally Experienced Counterstrike +1, Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Natural MP Regen→ ideally Experienced Counterstrike +1, Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Protection Armor +1→ ideally Experienced Counterstrike +1, Move Speed, Attack or Perfect Chance6%
    4. 4Reroll Survival Stance +1→ ideally Experienced Counterstrike +1, Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Experienced Counterstrike +1 Move Speed Attack Perfect Chance
    Good+14
    Murderous Burst +1

    Then bind it fully.

  11. +10
    Vakron HelmB 13 → S+ 57 to 66

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase9% a try
    2. 2Reroll Constitution→ ideally Double Chance or Attack increase7%
    3. 3Reroll Willpower→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+12
    Impact Hit +1

    Then bind it fully.

  12. +11
    Bakarma CloakD 0 → S+ 61 to 66

    62 on average

    1. 1Reroll Endurance→ ideally Double Chance, Attack increase or Experienced Counterstrike +111% a try
    2. 2Reroll Constitution→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
    4. 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Double Chance Attack increase Experienced Counterstrike +1
    Good+14
    Murderous Burst +1
    Fine+13
    Attack

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicC 11 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
  2. Parchment of VigorB 13 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
  3. Bell of VigorD 3 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
  4. Compass of VigorA 28 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1

Bind or enchant

Can't reach S+

Already S+: Splendent Ebony Dragon Lord Greatsword.