Rerolls
How we plan
+10Up nextBerk RingC 9 → S+ 56 to 6561 on average
- 1Critical Hit Resist20% a try
- 7Natural HP Regen15%
- 19HP11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+15 to +16
- Attack Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
- Fine+10
- Ambush +1
Then bind it fully.
+10Berk EarringsA 31 → S+ 56 to 6058 on average
- 2MP19% a try
- 27Accuracy15%
- 38Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1
Then bind it fully.
+10Aulamus RingA 24 → S+ 56 to 6561 on average
- 3Natural MP Regen18% a try
- 9HP14%
- 37Storm Rampage +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
- Fine+10
- Ambush +1
Then bind it fully.
+13Bakarma BreastplateD 4 → S+ 57 to 6159 on average
- 4Critical Hit Resist17% a try
- 10Heightened Sixth Sense +114%
- 23Determination +111%
- 31Accuracy9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus NecklaceA 23 → S+ 56 to 6058 on average
- 5Natural HP Regen16% a try
- 16Defense Break +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Combat Speed Attack Might
- Good+14
- Assault Stance +1 Rear Smite +1 Exploit Weakness +1
Then bind it fully.
+10Berk EarringsA 27 → S+ 58 to 6159 on average
- 6Natural MP Regen16% a try
- 12Defense13%
- 39Critical Hit10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision
- Good+14
- Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Bakarma PauldronsB 17 → S+ 57 to 6159 on average
- 8MP14% a try
- 18Apply Poison +111%
- 28Critical Hit9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 58 to 6159 on average
- 11Dexterity13% a try
- 20Willpower10%
- 26Critical Hit Resist8%
- 34HP5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 57 to 6459 on average
- 13MP13% a try
- 21HP10%
- 29Determination +17%
- 35Ambush Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Rear Smite +1 Assault Stance +1
- Good+14
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 14Critical Damage Defense13% a try
- 22Back Defense10%
- 30Heightened Sixth Sense +18%
- 36Determination +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance Attack
Then bind it fully.
+10Bakarma BootsB 15 → S+ 58 to 6159 on average
- 15Dexterity12% a try
- 24HP9%
- 32Critical Hit7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Rear Smite +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Spectral GlovesB 15 → S+ 55 to 5857 on average
- 17Natural HP Regen12% a try
- 25Ambush Stance +19%
- 33Accuracy7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Rear Smite +1 Attack Combat Speed Exploit Weakness +1
- Good+13
- Perfect Chance
Then bind it fully.
Can't reach S+
+12Rupture KnifeA 26Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+11Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.