CGear
Rerolls
How we plan
+8Up nextAulamus EarringsC 9 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed26% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed21%
- 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Concentrated Fire +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+5Bakarma PauldronsC 5 → S+ 56 to 6058 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost13%
- 3Reroll Vigilant Eye +1→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Hunter's Soul +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+5Bakarma BreastplateC 6 → S+ 55 to 5957 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance13%
- 3Reroll Status Effect Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Hunter's Soul +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+5Bakarma GreavesB 14 → S+ 56 to 5856 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack, Perfect Chance or Hunter's Resolve +111% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack, Perfect Chance or Hunter's Resolve +18%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance, Attack, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Perfect Chance Hunter's Resolve +1
Then bind it fully.
+5Bakarma BootsB 15 → S+ 59 to 6060 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Move Speed, Perfect Chance or Hunter's Resolve +110% a try
- 2Reroll Block→ ideally Attack, Move Speed, Perfect Chance or Hunter's Resolve +17%
- 3Reroll Concentrated Fire +1→ ideally Attack, Move Speed, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Perfect Chance Hunter's Resolve +1
Then bind it fully.
+5Bakarma CloakD 4 → S+ 65 to 6766 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
- 3Reroll Vigilant Eye +1→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+5Spiritforged BowC 8Its lines are fixed.
+5Bakarma GuardC 8Soul Fuse it for one more line.
Liberator HelmD 0Its lines are fixed.
Divine Canyon GlovesC 11Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.