Rerolls
How we plan
+10Up nextAulamus EarringsC 9 → S+ 57 to 6360 on average
- 1Revitalization Contract +131% a try
- 2Block27%
- 5HP22%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+11Aulamus EarringsB 19 → S+ 59 to 6360 on average
- 3Critical Hit Resist26% a try
- 6MP21%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Precision Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus NecklaceA 26 → S+ 55 to 6058 on average
- 4Natural MP Regen27% a try
- 7Block21%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1 Accuracy
- Good+12 to +13
- Critical Hit Spirit Revitalization +1
Then bind it fully.
+10Aulamus OrbS 41 → S+ 55 to 5656 on average
- 8Critical Attack19% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Precision Combat Speed Damage Boost Multi-hit Chance
Then bind it fully.
+5Vakron BootsC 6 → S+ 60 to 6562 on average
- 9Defense15% a try
- 14Critical Damage Defense12%
- 26Accuracy9%
- 30Spirit Revitalization +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Spirit Strike +1 Attack Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+5Vakron GreavesD 0 → S+ 59 to 6360 on average
- 10Defense14% a try
- 16MP11%
- 22HP8%
- 28Corrode +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
- Good+14
- Attack Mental Focus +1
Then bind it fully.
+5Bakarma CloakD 0 → S+ 56 to 6559 on average
- 11Defense13% a try
- 17Evasion11%
- 24MP8%
- 29HP5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Attack increase Double Chance Mental Focus +1
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+5Bakarma HelmD 1 → S+ 57 to 6259 on average
- 12Constitution13% a try
- 18Evasion10%
- 25Back Defense8%
- 31Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Attack increase Double Chance
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+10Aulamus RingC 10 → S+ 59 to 6562 on average
- 13Critical Hit Resist12% a try
- 19Summon: Wind Spirit +19%
- 23Defense8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+5Bakarma BreastplateB 18 → S+ 58 to 6160 on average
- 15Critical Damage Defense12% a try
- 20Back Defense9%
- 32Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+5Bakarma GlovesA 25 → S+ 58 to 6360 on average
- 21Willpower8% a try
- 27Spirit's Descent +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Combat Speed Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
Arcana crafts
Chalice of MagicC 10 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
Mirror of MagicB 19 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+5Unyielding PauldronsA 26Its best rolls fall short.
+5Liberator RingD 0Its lines are fixed.
+12Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.