kiskInstall

AsmodiansLv 45 ChanterIsraphelDarkHeroes

Ryusei

84,647 CP
CGear
  1. +10
    Berk RingB 15 → S+ 58 to 65

    61 on average

    1. 1Reroll Block→ ideally Might or Precision17% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision13%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  2. +10
    Berk EarringsC 12 → S+ 55 to 60

    58 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +124% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
    3. 3Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
    4. 4Reroll Accuracy→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  3. +10
    Berk NecklaceC 7 → S+ 56 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +121% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +117%
    3. 3Reroll Natural HP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +112%
    4. 4Reroll Critical Hit→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1

    Then bind it fully.

  4. +10
    Bakarma GlovesD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Survival Willpower +1→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  5. +10
    Vakron BreastplateD 4 → S+ 59 to 65

    62 on average

    1. 1Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance15% a try
    2. 2Reroll Block→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
    4. 4Reroll Accuracy→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. +10
    Vakron GreavesB 16 → S+ 56 to 64

    59 on average

    1. 1Reroll Block→ ideally Attack increase or Perfect Chance13% a try
    2. 2Reroll Protection Circle +1→ ideally Attack increase or Perfect Chance10%
    3. 3Reroll Critical Hit→ ideally Attack increase or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Perfect Chance
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1
    Fine+12
    Wind's Promise +1

    Then bind it fully.

  7. +10
    Bakarma BootsD 4 → S+ 58 to 60

    59 on average

    1. 1Reroll Front Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack14% a try
    2. 2Reroll MP→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
    3. 3Reroll Protection Circle +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
    4. 4Reroll Inspiring Spell +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  8. +10
    Berk RingB 18 → S+ 59 to 65

    62 on average

    1. 1Reroll Block→ ideally Might or Precision12% a try
    2. 2Reroll Intelligence→ ideally Might or Precision9%
    3. 3Reroll Impactful Crush +1→ ideally Might or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  9. +10
    Bakarma CloakD 1 → S+ 56 to 62

    58 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase10%
    3. 3Reroll Blessing of Life +1→ ideally Double Chance or Attack increase8%
    4. 4Reroll Accuracy→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. +10
    Bakarma PauldronsC 10 → S+ 59 to 61

    60 on average

    1. 1Reroll Willpower→ ideally Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +111% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +18%
    3. 3Reroll Raging Spell +1→ ideally Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  11. +10
    Gartua HelmB 15 → S+ 58 to 65

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase9% a try
    2. 2Reroll Critical Hit→ ideally Double Chance or Attack increase7%
    3. 3Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

Can't reach S+