Rerolls
How we plan
+10Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +125% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +120%
- 3Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Berk RingB 15 → S+ 58 to 6561 on average
- 1Reroll Block→ ideally Might or Precision17% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision13%
- 3Reroll Natural HP Regen→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Berk EarringsC 12 → S+ 55 to 6058 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +124% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
- 3Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll Accuracy→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Berk NecklaceC 7 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +121% a try
- 2Reroll Natural MP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +117%
- 3Reroll Natural HP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +112%
- 4Reroll Critical Hit→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
+10Bakarma GlovesD 0 → S+ 58 to 6160 on average
- 1Reroll Status Effect Resist→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Survival Willpower +1→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron BreastplateD 4 → S+ 59 to 6562 on average
- 1Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Block→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Accuracy→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GreavesB 16 → S+ 56 to 6459 on average
- 1Reroll Block→ ideally Attack increase or Perfect Chance13% a try
- 2Reroll Protection Circle +1→ ideally Attack increase or Perfect Chance10%
- 3Reroll Critical Hit→ ideally Attack increase or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
- Fine+12
- Wind's Promise +1
Then bind it fully.
+10Bakarma BootsD 4 → S+ 58 to 6059 on average
- 1Reroll Front Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack14% a try
- 2Reroll MP→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
- 3Reroll Protection Circle +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 4Reroll Inspiring Spell +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Berk RingB 18 → S+ 59 to 6562 on average
- 1Reroll Block→ ideally Might or Precision12% a try
- 2Reroll Intelligence→ ideally Might or Precision9%
- 3Reroll Impactful Crush +1→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Bakarma CloakD 1 → S+ 56 to 6258 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase10%
- 3Reroll Blessing of Life +1→ ideally Double Chance or Attack increase8%
- 4Reroll Accuracy→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma PauldronsC 10 → S+ 59 to 6160 on average
- 1Reroll Willpower→ ideally Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +111% a try
- 2Reroll Front Defense→ ideally Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +18%
- 3Reroll Raging Spell +1→ ideally Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Gartua HelmB 15 → S+ 58 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase9% a try
- 2Reroll Critical Hit→ ideally Double Chance or Attack increase7%
- 3Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
Can't reach S+
+6Spiritforged StaffC 8Its lines are fixed.
+10Bakarma GuardD 0Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.