CGear
Rerolls
How we plan
+10Up nextAulamus RingB 16 → S+ 56 to 6660 on average
- 1Reroll Flame Scattershot +1→ ideally Might or Precision19% a try
- 2Reroll Accuracy→ ideally Might or Precision16%
- 3Reroll Critical Hit→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+5Bakarma GlovesD 0 → S+ 58 to 6360 on average
- 1Reroll Regeneration→ ideally Attack or Combat Speed14% a try
- 2Reroll Willpower→ ideally Attack or Combat Speed11%
- 3Reroll Evasion→ ideally Attack or Combat Speed8%
- 4Reroll Grace of Resistance +1→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+11Bakarma BootsD 3 → S+ 58 to 6359 on average
- 1Reroll Defense→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance14% a try
- 2Reroll Back Defense→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance11%
- 3Reroll Fire Mark +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
- 4Reroll Robe of Cold +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateA 26 → S+ 57 to 6058 on average
- 1Reroll Double Resist→ ideally Damage Boost or Robe of Flame +19% a try
- 2Reroll Evasion→ ideally Damage Boost or Robe of Flame +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Damage Boost Robe of Flame +1
- Good+12
- Critical Hit
Then bind it fully.
+5Bakarma CloakB 17 → S+ 60 to 7062 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance or Attack increase9% a try
- 2Reroll HP→ ideally Attack, Double Chance or Attack increase6%
- 3Reroll Fire Mark +1→ ideally Attack, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Double Chance Attack increase
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
+10Vakron HelmC 11 → S+ 57 to 5957 on average
- 1Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Vitality Evaporation +1→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Bakarma GuardB 12Soul Fuse it for one more line.
+5Divine Canyon GreavesD 1Its best rolls fall short.
+5Unyielding PauldronsA 23Its best rolls fall short.
+10Liberator NecklaceD 0Its lines are fixed.
+10Liberator EarringsD 4Its lines are fixed.
+10Liberator EarringsD 4Its lines are fixed.
+10Divine Canyon RingA 29Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.