Rerolls
How we plan
+10Up nextEnraged Kromede EarringsA 26 → S+ 56 to 6760 on average
- 1Reroll HP→ ideally Might, Precision or Move Speed24% a try
- 2Reroll Raging Spell +1→ ideally Might, Precision or Move Speed19%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Move Speed
- Good+14 to +15
- Accuracy Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Enraged Kromede EarringsC 12 → S+ 56 to 6762 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed22% a try
- 2Reroll Defense→ ideally Might, Precision, Attack or Move Speed17%
- 3Reroll Raging Spell +1→ ideally Might, Precision, Attack or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Enraged Kromede NecklaceB 19 → S+ 56 to 6861 on average
- 1Reroll MP→ ideally Might, Combat Speed or Attack25% a try
- 2Reroll Defense→ ideally Might, Combat Speed or Attack20%
- 3Reroll Earth's Promise +1→ ideally Might, Combat Speed or Attack16%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Combat Speed Attack
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1 Accuracy
- Fine+13
- Inspiring Spell +1
Then bind it fully.
+10Enraged Kromede RingB 14 → S+ 58 to 6964 on average
- 1Reroll Block→ ideally Might, Precision or Attack17% a try
- 2Reroll MP→ ideally Might, Precision or Attack12%
- 3Reroll Critical Hit Resist→ ideally Might, Precision or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Enraged Kromede RingB 20 → S+ 58 to 7065 on average
- 1Reroll MP→ ideally Might, Precision or Attack17% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack12%
- 3Reroll Critical Hit→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Onslaught +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+10Nuakum GreavesB 16 → S+ 55 to 6961 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance12% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 3Reroll Inspiring Spell +1→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+14
- Attack Preparation +1
- Fine+12 to +13
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum BreastplateB 21 → S+ 61 to 6964 on average
- 1Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll Earth's Promise +1→ ideally Damage Boost, Attack or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Attack Preparation +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum PauldronsB 19 → S+ 61 to 6964 on average
- 1Reroll Constitution→ ideally Double Chance, Critical Damage Boost or Attack11% a try
- 2Reroll Survival Willpower +1→ ideally Double Chance, Critical Damage Boost or Attack9%
- 3Reroll Defense increase→ ideally Double Chance, Critical Damage Boost or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Critical Damage Boost Attack
- Good+15
- Attack Preparation +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+15Nuakum CloakB 21 → S+ 62 to 7065 on average
- 1Reroll Raging Spell +1→ ideally Attack increase11% a try
- 2Reroll Earth's Promise +1→ ideally Attack increase9%
- 3Reroll Critical Hit→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Attack increase
- Good+15
- Attack
- Fine+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum BootsB 19 → S+ 62 to 6865 on average
- 1Reroll Front Defense→ ideally Perfect Chance or Attack12% a try
- 2Reroll Earth's Promise +1→ ideally Perfect Chance or Attack9%
- 3Reroll Critical Hit→ ideally Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Perfect Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum HelmC 10 → S+ 56 to 6559 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll Constitution→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+14Nuakum GlovesS 47 → S+ 62 to 6564 on average
- 1Reroll Blessing of Life +1→ ideally Perfect Chance or Attack7% a try
Reroll it until it lands one of these:
- Best+17 to +18
- Perfect Chance Attack
- Good+15
- Attack Preparation +1
Then bind it fully.
Bind or enchant
Chalice of MagicA 27 → S+ 60Enchant it fully
Parchment of MagicA 29 → S+ 66Enchant it fully
Bell of MagicA 27 → S+ 61Enchant it fully
Can't reach S+
+15Enraged Kromede RodA 32Soul Fuse it for one more line.
+15Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Nuakum Guard, Compass of Magic, Mirror of Magic.