CGear
Rerolls
How we plan
+10Up nextBakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Back Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Raging Spell +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma GlovesB 13 → S+ 58 to 6160 on average
- 1Reroll Status Effect Resist→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Defense→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Block→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BootsC 9 → S+ 58 to 6059 on average
- 1Reroll Natural MP Regen→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +111% a try
- 2Reroll Protection Circle +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +18%
- 3Reroll Regeneration→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma CloakB 16 → S+ 58 to 6260 on average
- 1Reroll Survival Willpower +1→ ideally Attack increase11% a try
- 2Reroll Crossguard +1→ ideally Attack increase8%
- 3Reroll Inspiring Spell +1→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
Can't reach S+
+11Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Anguish GreavesC 11Its best rolls fall short.
+9Liberator HelmD 0Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
+5Liberator NecklaceD 0Its lines are fixed.
+10Saraswati EarringsC 10Its best rolls fall short.
+10Liberator EarringsD 3Its lines are fixed.
Anguish RingA 24Its best rolls fall short.
+10Anguish RingC 8Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.