Rerolls
How we plan
+10Up nextAulamus EarringsB 12 → S+ 56 to 5957 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit25% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit19%
- 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
+10Enraged Kromede RingD 3 → S+ 55 to 7264 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision19% a try
- 2Reroll Block→ ideally Might or Precision15%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Good+16
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus EarringsB 22 → S+ 56 to 6058 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack or Move Speed15% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+13Enraged Kromede RingB 20 → S+ 57 to 7263 on average
- 1Reroll Debilitating Mark +1→ ideally Might or Precision13% a try
- 2Reroll Defense→ ideally Might or Precision11%
- 3Reroll Judgment Thunder +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+10Gartua NecklaceA 24 → S+ 57 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision12% a try
- 2Reroll Defense→ ideally Combat Speed, Attack, Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision
Then bind it fully.
+10Vakron PauldronsB 18 → S+ 57 to 6761 on average
- 1Reroll Front Defense→ ideally Attack or Double Chance14% a try
- 2Reroll Survival Willpower +1→ ideally Attack or Double Chance10%
- 3Reroll Healing Enhancement +1→ ideally Attack or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+14Nuakum BootsD 2 → S+ 57 to 7266 on average
- 1Reroll Willpower→ ideally Move Speed, Perfect Chance or Attack13% a try
- 2Reroll Radiant Benediction +1→ ideally Move Speed, Perfect Chance or Attack10%
- 3Reroll Warm Benediction +1→ ideally Move Speed, Perfect Chance or Attack8%
- 4Reroll Immortal Veil +1→ ideally Move Speed, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance Attack
- Fine+9 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase
Then bind it fully.
+10Vakron HelmD 1 → S+ 56 to 6459 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack14% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Constitution→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+10Vakron BreastplateA 31 → S+ 57 to 6761 on average
- 1Reroll Front Defense→ ideally Damage Boost or Perfect Chance11% a try
- 2Reroll Radiant Benediction +1→ ideally Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Perfect Chance
- Good+14
- Empyrean Lord's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron GlovesD 0 → S+ 65 to 6967 on average
- 1Reroll Evasion→ ideally Combat Speed or Attack12% a try
- 2Reroll Back Defense→ ideally Combat Speed or Attack9%
- 3Reroll HP→ ideally Combat Speed or Attack7%
- 4Reroll Survival Willpower +1→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron GreavesA 26 → S+ 57 to 5958 on average
- 1Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
Then bind it fully.
+10Bakarma CloakD 4 → S+ 62 to 6663 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Warm Benediction +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
+2Bell of MagicA 24 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Chalice of MagicB 18 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
+2Compass of VigorS 41 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Bind or enchant
+2Parchment of VigorS 44 → S+ 61Enchant it fully
Mirror of MagicA 28 → S+ 62Enchant it fully
Can't reach S+
+13Enraged Kromede WarhammerA 29Soul Fuse it for one more line.
+10Bakarma GuardD 0Soul Fuse it for one more line.
+11Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.