CGear
Rerolls
How we plan
+10Up nextBerk EarringsA 28 → S+ 55 to 5857 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Impact Hit +117% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1
Then bind it fully.
+8Berk EarringsC 11 → S+ 56 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +117% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +113%
- 3Reroll HP→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Berk NecklaceB 14 → S+ 56 to 5857 on average
- 1Reroll Survival Willpower +1→ ideally Attack, Might, Impact Hit +1, Combat Speed, Precision or Wind's Promise +116% a try
- 2Reroll Crossguard +1→ ideally Attack, Might, Impact Hit +1, Combat Speed, Precision or Wind's Promise +112%
- 3Reroll HP→ ideally Attack, Might, Impact Hit +1, Combat Speed, Precision or Wind's Promise +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
+11Bakarma GlovesD 0 → S+ 58 to 6160 on average
- 1Reroll Evasion→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Critical Hit Resist→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Natural HP Regen→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma CloakD 3 → S+ 56 to 6258 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll MP→ ideally Double Chance or Attack increase10%
- 3Reroll Blessing of Life +1→ ideally Double Chance or Attack increase7%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
Sealed WillD 0Its best rolls fall short.
+1Anguish BreastplateD 2Its best rolls fall short.
Anguish GreavesD 0Its best rolls fall short.
+3Liberator HelmD 0Its lines are fixed.
+1Liberator PauldronsD 0Its lines are fixed.
Division BootsD 4Its best rolls fall short.
+2Anguish RingC 10Its best rolls fall short.
+2Anguish RingD 4Its best rolls fall short.
Avenger BraceletD 0Its lines are fixed.
+3Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-30 02:10 UTC. Their page looks them up again when it's opened in a browser.