Rerolls
How we plan
+11Up nextAulamus MaceD 0 → S+ 56 to 5957 on average
- 1Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance36% a try
- 2Reroll MP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance30%
- 3Reroll HP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24%
- 4Reroll Radiant Recovery +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Vakron GuardC 9 → S+ 55 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
- 2Reroll HP→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 3Reroll Divine Aura +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+5Aulamus EarringsD 1 → S+ 56 to 6259 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit25% a try
- 2Reroll Heal Block +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit20%
- 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
- 4Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+5Aulamus EarringsC 8 → S+ 56 to 6259 on average
- 1Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit24% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit20%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
- 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+5Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Intelligence→ ideally Might or Precision19% a try
- 2Reroll Block→ ideally Might or Precision15%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+5Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Intelligence→ ideally Might or Precision18% a try
- 2Reroll Defiance +1→ ideally Might or Precision15%
- 3Reroll Block→ ideally Might or Precision12%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+5Aulamus NecklaceC 12 → S+ 57 to 5857 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Critical Hit19% a try
- 2Reroll Block→ ideally Combat Speed, Attack, Might, Precision or Critical Hit14%
- 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit
Then bind it fully.
+5Vakron PauldronsD 0 → S+ 57 to 6760 on average
- 1Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance17% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Critical Damage Boost or Double Chance14%
- 3Reroll MP→ ideally Attack, Critical Damage Boost or Double Chance10%
- 4Reroll Survival Willpower +1→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+5Vakron BreastplateC 5 → S+ 55 to 6760 on average
- 1Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance13%
- 3Reroll Immortal Veil +1→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Healing Enhancement +1→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+5Vakron GreavesB 15 → S+ 57 to 6259 on average
- 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
+5Vakron HelmB 13 → S+ 56 to 6458 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Earth's Grace +1 Incoming Heal
Then bind it fully.
+5Vakron BootsD 2 → S+ 64 to 6866 on average
- 1Reroll Status Effect Resist→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Immortal Veil +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Vakron GlovesB 15 → S+ 65 to 6966 on average
- 1Reroll Dexterity→ ideally Combat Speed or Attack10% a try
- 2Reroll MP→ ideally Combat Speed or Attack7%
- 3Reroll Survival Willpower +1→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
+5Vakron CloakD 0 → S+ 65 to 7066 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase10% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
- 3Reroll Survival Willpower +1→ ideally Double Chance or Attack increase5%
- 4Reroll Heal Block +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
Bell of MagicD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Chalice of VigorB 19 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Compass of MagicB 18 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Mirror of VigorB 17 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.