kiskInstall

AsmodiansLv 45 ClericIsraphelKARPA

Zacharael

86,721 CP
CGear
  1. +10
    Vakron GuardC 9 → S+ 55 to 59

    57 on average

    1. 1Reroll Critical Hit→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
    2. 2Reroll HP→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
    3. 3Reroll Divine Aura +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+12
    Attack

    Then bind it fully.

  2. +5
    Aulamus EarringsD 1 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit25% a try
    2. 2Reroll Heal Block +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit20%
    3. 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +5
    Aulamus EarringsC 8 → S+ 56 to 62

    59 on average

    1. 1Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit24% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit20%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  4. +5
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision19% a try
    2. 2Reroll Block→ ideally Might or Precision15%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +5
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision18% a try
    2. 2Reroll Defiance +1→ ideally Might or Precision15%
    3. 3Reroll Block→ ideally Might or Precision12%
    4. 4Reroll HP→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +5
    Aulamus NecklaceC 12 → S+ 57 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Critical Hit19% a try
    2. 2Reroll Block→ ideally Combat Speed, Attack, Might, Precision or Critical Hit14%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit

    Then bind it fully.

  7. +5
    Vakron PauldronsD 0 → S+ 57 to 67

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll MP→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Survival Willpower +1→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +5
    Vakron BreastplateC 5 → S+ 55 to 67

    60 on average

    1. 1Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Immortal Veil +1→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Healing Enhancement +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  9. +5
    Vakron GreavesB 15 → S+ 57 to 62

    59 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

  10. +5
    Vakron HelmB 13 → S+ 56 to 64

    58 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll MP→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Earth's Grace +1 Incoming Heal

    Then bind it fully.

  11. +5
    Vakron BootsD 2 → S+ 64 to 68

    66 on average

    1. 1Reroll Status Effect Resist→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Immortal Veil +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +5
    Vakron GlovesB 15 → S+ 65 to 69

    66 on average

    1. 1Reroll Dexterity→ ideally Combat Speed or Attack10% a try
    2. 2Reroll MP→ ideally Combat Speed or Attack7%
    3. 3Reroll Survival Willpower +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Empyrean Lord's Grace +1

    Then bind it fully.

  13. +5
    Vakron CloakD 0 → S+ 65 to 70

    66 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance or Attack increase5%
    4. 4Reroll Heal Block +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Bell of MagicD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  2. Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  3. Chalice of VigorB 19 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  4. Compass of MagicB 18 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  5. Mirror of VigorB 17 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+