Rerolls
How we plan
+10Up nextEnraged Kromede EarringsA 27 → S+ 55 to 6962 on average
- 1Reroll Flight Power→ ideally Might or Move Speed28% a try
- 2Reroll HP→ ideally Might or Move Speed24%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
- Fine+9 to +11
- Critical Hit Earth's Promise +1
Then bind it fully.
+10Enraged Kromede EarringsS 38 → S+ 56 to 6057 on average
- 1Reroll Defense→ ideally Might, Precision or Move Speed19% a try
Reroll it until it lands one of these:
- Best+17 to +18
- Might Precision Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
- 3Reroll Crossguard +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Aulamus RingC 11 → S+ 55 to 6158 on average
- 1Reroll Evasion→ ideally Might or Precision15% a try
- 2Reroll Heat Wave Blow +1→ ideally Might or Precision11%
- 3Reroll Defense→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Aulamus RingA 26 → S+ 56 to 6560 on average
- 1Reroll HP→ ideally Might or Precision13% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Vakron GlovesD 1 → S+ 60 to 6562 on average
- 1Reroll Back Defense→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll HP→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron BreastplateD 4 → S+ 59 to 6562 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Block→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll HP→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Earth's Promise +1→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron BootsB 15 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Move Speed, Perfect Chance or Attack12% a try
- 2Reroll HP→ ideally Move Speed, Perfect Chance or Attack9%
- 3Reroll Raging Spell +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+10Vakron PauldronsB 19 → S+ 60 to 6562 on average
- 1Reroll Perfect Resist→ ideally Double Chance, Critical Damage Boost or Attack12% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost or Attack9%
- 3Reroll Earth's Promise +1→ ideally Double Chance, Critical Damage Boost or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Critical Damage Boost Attack
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+9Bakarma HelmD 0 → S+ 57 to 6159 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +114% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +111%
- 3Reroll Block→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll HP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+8Bakarma CloakB 15 → S+ 58 to 6260 on average
- 1Reroll Willpower→ ideally Double Chance12% a try
- 2Reroll Defense→ ideally Double Chance9%
- 3Reroll Critical Hit→ ideally Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GreavesC 11 → S+ 58 to 6460 on average
- 1Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance9% a try
- 2Reroll Protection Circle +1→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
- 3Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
Arcana crafts
Compass of VigorD 4 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Mirror of VigorB 19 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Bell of VigorB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
Chalice of VigorA 33 → S+ 73Enchant it fully
Parchment of VigorA 30 → S+ 59Enchant it fully
Can't reach S+
+15Enraged Kromede RodB 14Soul Fuse it for one more line.
+10Bakarma GuardS 35Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.