Rerolls
How we plan
+10Up nextBerk EarringsD 0 → S+ 55 to 6158 on average
- 1Reroll Flight Power→ ideally Might, Attack or Precision24% a try
- 2Reroll Critical Hit Resist→ ideally Might, Attack or Precision20%
- 3Reroll MP→ ideally Might, Attack or Precision15%
- 4Reroll HP→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 56 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+11Berk NecklaceD 0 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision20% a try
- 2Reroll Natural HP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision14%
- 3Reroll HP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision10%
- 4Reroll Natural MP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision
Then bind it fully.
+10Berk RingB 14 → S+ 59 to 6562 on average
- 1Reroll Flight Power→ ideally Might or Precision14% a try
- 2Reroll Evasion→ ideally Might or Precision10%
- 3Reroll Critical Hit Resist→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Rending Blow +1
Then bind it fully.
+10Bakarma BreastplateA 29 → S+ 57 to 6159 on average
- 1Reroll Regeneration→ ideally Attack or Perfect Chance11% a try
- 2Reroll Natural HP Regen→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Perfect Chance
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Bakarma GlovesD 0 → S+ 57 to 6359 on average
- 1Reroll Defense→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +115% a try
- 2Reroll Back Defense→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +112%
- 3Reroll Block→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +19%
- 4Reroll Protection Armor +1→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Perfect Chance Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+10Berk EarringsB 20 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might or Precision17% a try
- 2Reroll Block→ ideally Might or Precision13%
- 3Reroll Accuracy→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Berk RingC 5 → S+ 59 to 6563 on average
- 1Reroll Evasion→ ideally Might or Precision16% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision12%
- 3Reroll Intelligence→ ideally Might or Precision8%
- 4Reroll Critical Hit→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 56 to 6258 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +114% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +111%
- 3Reroll Block→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
- 4Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 57 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +111% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18%
- 3Reroll MP→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
- 4Reroll Survival Willpower +1→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Damage Tolerance Attack
Then bind it fully.
+10Bakarma CloakC 10 → S+ 58 to 6158 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Experienced Counterstrike +17% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
Then bind it fully.
Can't reach S+
+11Spiritforged GreatswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Divine Canyon BootsB 12Its best rolls fall short.
+8Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.