kiskInstall

AsmodiansLv 45 GladiatorIsraphel

dgasdjhg

74,748 CP
CGear
  1. +10
    Bakarma PauldronsD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost18% a try
    2. 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost15%
    3. 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost12%
    4. 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  2. +11
    Berk NecklaceD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll MP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision20% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision14%
    3. 3Reroll HP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision10%
    4. 4Reroll Natural MP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision

    Then bind it fully.

  3. +10
    Berk RingB 14 → S+ 59 to 65

    62 on average

    1. 1Reroll Flight Power→ ideally Might or Precision14% a try
    2. 2Reroll Evasion→ ideally Might or Precision10%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Overhead Slam +1 Rending Blow +1

    Then bind it fully.

  4. +10
    Bakarma BreastplateA 29 → S+ 57 to 61

    59 on average

    1. 1Reroll Regeneration→ ideally Attack or Perfect Chance11% a try
    2. 2Reroll Natural HP Regen→ ideally Attack or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Perfect Chance
    Good+13 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  5. +10
    Bakarma GlovesD 0 → S+ 57 to 63

    59 on average

    1. 1Reroll Defense→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +115% a try
    2. 2Reroll Back Defense→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +112%
    3. 3Reroll Block→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +19%
    4. 4Reroll Protection Armor +1→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Perfect Chance Experienced Counterstrike +1
    Good+12 to +14
    Murderous Burst +1 Attack Preparation +1

    Then bind it fully.

  6. +10
    Berk EarringsB 20 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might or Precision17% a try
    2. 2Reroll Block→ ideally Might or Precision13%
    3. 3Reroll Accuracy→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision
    Good+14
    Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  7. +10
    Berk RingC 5 → S+ 59 to 65

    63 on average

    1. 1Reroll Evasion→ ideally Might or Precision16% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision12%
    3. 3Reroll Intelligence→ ideally Might or Precision8%
    4. 4Reroll Critical Hit→ ideally Might or Precision6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1

    Then bind it fully.

  8. +10
    Bakarma HelmD 0 → S+ 56 to 62

    58 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +114% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +111%
    3. 3Reroll Block→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
    4. 4Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack Experienced Counterstrike +1
    Good+12 to +14
    Murderous Burst +1 Impact Hit +1

    Then bind it fully.

  9. +10
    Bakarma GreavesD 0 → S+ 57 to 59

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +111% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18%
    3. 3Reroll MP→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
    4. 4Reroll Survival Willpower +1→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Perfect Chance Experienced Counterstrike +1
    Good+14
    Damage Tolerance Attack

    Then bind it fully.

  10. +10
    Bakarma CloakC 10 → S+ 58 to 61

    58 on average

    1. 1Reroll Constitution→ ideally Double Chance, Attack increase or Experienced Counterstrike +17% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
    3. 3Reroll Accuracy→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Double Chance Attack increase Experienced Counterstrike +1
    Good+14
    Murderous Burst +1

    Then bind it fully.

Can't reach S+