kiskInstall

AsmodiansLv 45 ClericIsraphelEternity

kinkedou

92,167 CP
CGear
  1. +6
    Aulamus EarringsC 11 → S+ 56 to 61

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit21% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit15%
    3. 3Reroll Intelligence→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  2. +5
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Might or Precision21% a try
    2. 2Reroll Block→ ideally Might or Precision16%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision12%
    4. 4Reroll HP→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  3. +5
    Aulamus RingA 25 → S+ 55 to 67

    59 on average

    1. 1Reroll Defense→ ideally Might or Precision12% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  4. +5
    Vakron PauldronsB 18 → S+ 57 to 67

    62 on average

    1. 1Reroll Front Defense→ ideally Attack or Critical Damage Boost16% a try
    2. 2Reroll HP→ ideally Attack or Critical Damage Boost12%
    3. 3Reroll Constitution→ ideally Attack or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  5. +5
    Aulamus NecklaceB 12 → S+ 55 to 57

    56 on average

    1. 1Reroll MP→ ideally Combat Speed, Attack, Might, Precision or Critical Hit18% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Critical Hit12%
    3. 3Reroll Intelligence→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit

    Then bind it fully.

  6. +5
    Aulamus EarringsB 21 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Move Speed or Critical Hit20% a try
    2. 2Reroll Radiant Benediction +1→ ideally Might, Precision, Move Speed or Critical Hit15%
    3. 3Reroll Immortal Veil +1→ ideally Might, Precision, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  7. +5
    Vakron BreastplateC 9 → S+ 55 to 67

    60 on average

    1. 1Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll HP→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Defense increase→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +5
    Vakron GlovesD 0 → S+ 65 to 69

    67 on average

    1. 1Reroll Multi-hit Resist→ ideally Combat Speed or Attack12% a try
    2. 2Reroll Defense→ ideally Combat Speed or Attack10%
    3. 3Reroll Critical Damage Defense→ ideally Combat Speed or Attack7%
    4. 4Reroll Natural HP Regen→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  9. +5
    Vakron GreavesB 16 → S+ 57 to 62

    59 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

  10. +5
    Vakron HelmB 18 → S+ 56 to 64

    58 on average

    1. 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Incoming Heal

    Then bind it fully.

  11. +5
    Spectral BootsD 0 → S+ 58 to 60

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +112% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +19%
    3. 3Reroll Heal Block +1→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +16%
    4. 4Reroll Radiant Benediction +1→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Move Speed Empyrean Lord's Grace +1 Earth's Grace +1
    Good+14
    Perfect Chance

    Then bind it fully.

  12. +5
    Vakron CloakD 0 → S+ 65 to 70

    66 on average

    1. 1Reroll Willpower→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll MP→ ideally Double Chance or Attack increase5%
    4. 4Reroll Prayer of Concentration +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorD 0 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  2. Compass of MagicD 0 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Chalice of MagicC 9 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  4. Bell of VigorC 8 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Mirror of MagicB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Bind or enchant

Can't reach S+