kiskInstall

AsmodiansLv 45 ChanterIsraphel

ohyesyes

96,828 CP
BGear
  1. +5
    Enraged Kromede EarringsC 10 → S+ 55 to 69

    62 on average

    1. 1Reroll Crossguard +1→ ideally Might, Precision, Attack or Move Speed26% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack or Move Speed22%
    3. 3Reroll Protection Circle +1→ ideally Might, Precision, Attack or Move Speed18%
    4. 4Reroll Earth's Promise +1→ ideally Might, Precision, Attack or Move Speed15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Attack Move Speed
    Good+14 to +15
    Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +6
    Enraged Kromede NecklaceA 29 → S+ 57 to 65

    60 on average

    1. 1Reroll Block→ ideally Might, Combat Speed or Precision19% a try
    2. 2Reroll Defense→ ideally Might, Combat Speed or Precision15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Might Combat Speed Precision
    Good+13 to +14
    Impact Hit +1 Wind's Promise +1 Accuracy
    Fine+13
    Inspiring Spell +1

    Then bind it fully.

  3. +7
    Vakron BreastplateD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Double Resist→ ideally Attack, Damage Boost or Perfect Chance15% a try
    2. 2Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance9%
    4. 4Reroll MP→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  4. +7
    Enraged Kromede RingB 16 → S+ 57 to 70

    63 on average

    1. 1Reroll Wave Blow +1→ ideally Might or Precision13% a try
    2. 2Reroll Heat Wave Blow +1→ ideally Might or Precision11%
    3. 3Reroll Accuracy→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision
    Good+15
    Dark Crush +1 Onslaught +1 Recuperation +1
    Fine+11 to +14
    Spinning Strike +1 Incandescent Blow +1

    Then bind it fully.

  5. +10
    Vakron PauldronsD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +113% a try
    2. 2Reroll Raging Spell +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +111%
    3. 3Reroll Crossguard +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll Survival Willpower +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. +8
    Aulamus RingB 21 → S+ 57 to 65

    62 on average

    1. 1Reroll Tremor Crush +1→ ideally Might17% a try
    2. 2Reroll Critical Hit→ ideally Might14%
    3. 3Reroll Accuracy→ ideally Might11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  7. +6
    Bakarma GlovesD 3 → S+ 58 to 61

    60 on average

    1. 1Reroll Front Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Critical Hit→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Accuracy→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  8. +6
    Bakarma BootsD 4 → S+ 58 to 60

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack14% a try
    2. 2Reroll Raging Spell +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack11%
    3. 3Reroll Critical Hit→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
    4. 4Reroll Defense increase→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  9. +6
    Vakron GreavesD 0 → S+ 58 to 64

    60 on average

    1. 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
    3. 3Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Protection Circle +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  10. +4
    Bakarma HelmD 1 → S+ 57 to 61

    59 on average

    1. 1Reroll HP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  11. +8
    Vakron CloakD 2 → S+ 56 to 66

    60 on average

    1. 1Reroll Willpower→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase10%
    3. 3Reroll Earth's Promise +1→ ideally Double Chance or Attack increase7%
    4. 4Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of MagicB 17 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. +2
    Parchment of VigorA 24 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  3. +2
    Mirror of MagicS 42 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  4. +2
    Compass of MagicA 29 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  5. +2
    Bell of MagicA 27 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1

Bind or enchant

Can't reach S+