Rerolls
How we plan
+10Up nextAulamus StaffS 36 → S+ 55 to 5957 on average
- 1Reroll Front Attack→ ideally Might, Combat Speed or Weapon Damage Boost20% a try
Reroll it until it lands one of these:
- Best+15
- Might Combat Speed Weapon Damage Boost
- Good+12
- Attack
Then bind it fully.
+10Aulamus NecklaceA 27 → S+ 56 to 6158 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll Block→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +116%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+12 to +13
- Wind's Promise +1 Inspiring Spell +1 Accuracy
Then bind it fully.
+10Aulamus EarringsC 10 → S+ 55 to 6259 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed21% a try
- 2Reroll HP→ ideally Might, Precision, Attack or Move Speed16%
- 3Reroll Defense→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+10Aulamus EarringsB 13 → S+ 55 to 6259 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed20% a try
- 2Reroll HP→ ideally Might, Precision, Attack or Move Speed15%
- 3Reroll Protection Circle +1→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+10Aulamus RingA 28 → S+ 55 to 6560 on average
- 1Reroll Block→ ideally Might or Precision12% a try
- 2Reroll Flight Power→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Aulamus RingB 16 → S+ 55 to 6158 on average
- 1Reroll Evasion→ ideally Might or Precision16% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Gartua GlovesD 2 → S+ 60 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Accuracy→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron BreastplateD 4 → S+ 59 to 6562 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance14% a try
- 2Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Block→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Earth's Promise +1→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10High Commander Lagta BootsD 0 → S+ 56 to 5857 on average
- 1Reroll Perfect Resist→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance14% a try
- 2Reroll Evasion→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance12%
- 3Reroll HP→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance9%
- 4Reroll Survival Willpower +1→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Move Speed Attack Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 56 to 6258 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Block→ ideally Double Chance or Attack increase10%
- 3Reroll HP→ ideally Double Chance or Attack increase8%
- 4Reroll Earth's Promise +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma HelmD 4 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +112% a try
- 2Reroll Survival Willpower +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Blessing of Life +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +17%
- 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Kashapa PauldronsB 21 → S+ 57 to 5958 on average
- 1Reroll Natural HP Regen→ ideally Attack, Impact Hit +1, Double Chance or Critical Damage Boost12% a try
- 2Reroll Accuracy→ ideally Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
- 3Reroll Earth's Promise +1→ ideally Attack, Impact Hit +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Impact Hit +1 Double Chance Critical Damage Boost
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +112% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Arcana crafts
Mirror of VigorC 8 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Parchment of VigorC 12 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Compass of MagicB 14 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bind or enchant
+1Chalice of VigorS 40 → S+ 69Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.