kiskInstall

AsmodiansLv 45 ChanterIsraphelAwesome

xJun

107,444 CP
BGear
  1. +10
    Aulamus NecklaceA 27 → S+ 56 to 61

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +116%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Preparation +1 Impact Hit +1
    Good+12 to +13
    Wind's Promise +1 Inspiring Spell +1 Accuracy

    Then bind it fully.

  2. +10
    Aulamus EarringsC 10 → S+ 55 to 62

    59 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack or Move Speed21% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack or Move Speed16%
    3. 3Reroll Defense→ ideally Might, Precision, Attack or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1

    Then bind it fully.

  3. +10
    Aulamus EarringsB 13 → S+ 55 to 62

    59 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack or Move Speed20% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack or Move Speed15%
    3. 3Reroll Protection Circle +1→ ideally Might, Precision, Attack or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1

    Then bind it fully.

  4. +10
    Aulamus RingA 28 → S+ 55 to 65

    60 on average

    1. 1Reroll Block→ ideally Might or Precision12% a try
    2. 2Reroll Flight Power→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  5. +10
    Aulamus RingB 16 → S+ 55 to 61

    58 on average

    1. 1Reroll Evasion→ ideally Might or Precision16% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1

    Then bind it fully.

  6. +10
    Gartua GlovesD 2 → S+ 60 to 65

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll Accuracy→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  7. +10
    Vakron BreastplateD 4 → S+ 59 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance14% a try
    2. 2Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Block→ ideally Attack, Damage Boost or Perfect Chance9%
    4. 4Reroll Earth's Promise +1→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  8. +10
    High Commander Lagta BootsD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Perfect Resist→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance14% a try
    2. 2Reroll Evasion→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance12%
    3. 3Reroll HP→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance9%
    4. 4Reroll Survival Willpower +1→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Impact Hit +1 Move Speed Attack Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  9. +10
    Bakarma CloakD 0 → S+ 56 to 62

    58 on average

    1. 1Reroll Back Defense→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Block→ ideally Double Chance or Attack increase10%
    3. 3Reroll HP→ ideally Double Chance or Attack increase8%
    4. 4Reroll Earth's Promise +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. +10
    Bakarma HelmD 4 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +112% a try
    2. 2Reroll Survival Willpower +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
    3. 3Reroll Blessing of Life +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +17%
    4. 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  11. +10
    Kashapa PauldronsB 21 → S+ 57 to 59

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Attack, Impact Hit +1, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Accuracy→ ideally Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
    3. 3Reroll Earth's Promise +1→ ideally Attack, Impact Hit +1, Double Chance or Critical Damage Boost6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Impact Hit +1 Double Chance Critical Damage Boost
    Good+13
    Wind's Promise +1

    Then bind it fully.

  12. +10
    Bakarma GreavesD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +112% a try
    2. 2Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
    3. 3Reroll MP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
    Good+13
    Attack

    Then bind it fully.

Arcana crafts

  1. Mirror of VigorC 8 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  2. Parchment of VigorC 12 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  3. Compass of MagicB 14 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1

Bind or enchant

Can't reach S+