CGear
Rerolls
How we plan
+10Up nextAulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision21% a try
- 2Reroll Block→ ideally Might or Precision16%
- 3Reroll Natural HP Regen→ ideally Might or Precision12%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus NecklaceB 18 → S+ 57 to 5857 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Precision or Accuracy15% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed, Attack, Precision or Accuracy10%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Precision Accuracy
Then bind it fully.
+10Vakron GreavesA 28 → S+ 58 to 6562 on average
- 1Reroll Dexterity→ ideally Damage Tolerance or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Damage Tolerance or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Tolerance Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron PauldronsA 23 → S+ 57 to 6460 on average
- 1Reroll Endurance Penetration→ ideally Attack or Double Chance9% a try
- 2Reroll Back Defense→ ideally Attack or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Gartua GlovesB 15 → S+ 56 to 6961 on average
- 1Reroll Willpower→ ideally Combat Speed13% a try
- 2Reroll HP→ ideally Combat Speed10%
- 3Reroll Accuracy→ ideally Combat Speed7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
- Fine+8
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateB 14 → S+ 60 to 6261 on average
- 1Reroll Willpower→ ideally Attack or Damage Boost10% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Damage Boost7%
- 3Reroll Natural MP Regen→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Earth's Grace +1
Then bind it fully.
+10Bakarma HelmC 10 → S+ 58 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase7% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase5%
- 3Reroll Radiant Benediction +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Double Chance Attack increase
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+2Anguish BootsC 6Its best rolls fall short.
+1Divine Canyon CloakD 0Its best rolls fall short.
+6Liberator EarringsD 3Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+2Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Splendent Dark Dragon Lord Mace.