Rerolls
How we plan
+10Up nextAulamus EarringsD 0 → S+ 55 to 6359 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack or Move Speed29% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed24%
- 3Reroll Warding Shield +1→ ideally Might, Precision, Attack or Move Speed19%
- 4Reroll MP→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Impact Hit +1 Critical Hit
Then bind it fully.
+10Aulamus EarringsB 20 → S+ 56 to 6158 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision or Move Speed21% a try
- 2Reroll HP→ ideally Might, Precision or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed
- Good+13 to +14
- Accuracy Fury +1 Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Aulamus NecklaceB 18 → S+ 56 to 6057 on average
- 1Reroll Intelligence→ ideally Combat Speed, Might, Precision or Fury +123% a try
- 2Reroll Flight Power→ ideally Combat Speed, Might, Precision or Fury +119%
- 3Reroll Block→ ideally Combat Speed, Might, Precision or Fury +114%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Fury +1
- Good+13 to +14
- Impact Hit +1 Accuracy Critical Hit
Then bind it fully.
+7Aulamus RingB 15 → S+ 58 to 6562 on average
- 1Reroll Intelligence→ ideally Might, Precision or Attack15% a try
- 2Reroll Flight Power→ ideally Might, Precision or Attack12%
- 3Reroll HP→ ideally Might, Precision or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+14 to +15
- Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+5Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance15% a try
- 2Reroll Evasion→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
- 4Reroll Survival Willpower +1→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Aulamus RingB 14 → S+ 58 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack20% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack15%
- 3Reroll Block→ ideally Might, Precision or Attack11%
- 4Reroll Critical Hit→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+10Vakron BootsB 16 → S+ 60 to 6663 on average
- 1Reroll Constitution→ ideally Attack, Perfect Chance or Fury +111% a try
- 2Reroll Warding Shield +1→ ideally Attack, Perfect Chance or Fury +19%
- 3Reroll Accuracy→ ideally Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance Fury +1
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron CloakD 1 → S+ 57 to 6761 on average
- 1Reroll Endurance Penetration→ ideally Attack increase or Double Chance12% a try
- 2Reroll Block→ ideally Attack increase or Double Chance10%
- 3Reroll Warding Shield +1→ ideally Attack increase or Double Chance7%
- 4Reroll Weapon Damage Tolerance→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Fury +1 Attack Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+10Vakron GreavesA 27 → S+ 58 to 6058 on average
- 1Reroll Back Defense→ ideally Attack increase, Perfect Chance or Damage Tolerance8% a try
- 2Reroll Ironclad Defense +1→ ideally Attack increase, Perfect Chance or Damage Tolerance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance Damage Tolerance
- Good+15
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged LongswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon HelmD 4Its best rolls fall short.
+3Divine Canyon PauldronsD 1Its best rolls fall short.
+3Anguish GlovesB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.