kiskInstall

ElyosLv 45 ChanterKaisinel

Celesta

121,265 CP
BGear
  1. +10
    Gartua NecklaceD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +122% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +117%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +113%
    4. 4Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  2. +10
    Aulamus EarringsC 9 → S+ 55 to 65

    60 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed23% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed19%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed14%
    4. 4Reroll Earth's Promise +1→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  3. +10
    Gartua EarringsC 12 → S+ 55 to 65

    60 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed22% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack or Move Speed18%
    3. 3Reroll Blessing of Life +1→ ideally Might, Precision, Attack or Move Speed14%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  4. +10
    Gartua BootsD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll MP→ ideally Move Speed, Perfect Chance or Attack15% a try
    2. 2Reroll HP→ ideally Move Speed, Perfect Chance or Attack12%
    3. 3Reroll Protection Circle +1→ ideally Move Speed, Perfect Chance or Attack9%
    4. 4Reroll Survival Willpower +1→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Attack
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  5. +10
    Aulamus RingS 36 → S+ 58 to 64

    61 on average

    1. 1Reroll Defense→ ideally Might or Precision13% a try
    2. 2Reroll Accuracy→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Spinning Strike +1

    Then bind it fully.

  6. +10
    Kashapa PauldronsD 0 → S+ 57 to 59

    58 on average

    1. 1Reroll Block→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll HP→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost12%
    3. 3Reroll Survival Willpower +1→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
    4. 4Reroll Status Effect Resist→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Attack Impact Hit +1 Double Chance Critical Damage Boost
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. +11
    Gartua BreastplateB 15 → S+ 59 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance12% a try
    2. 2Reroll Crossguard +1→ ideally Attack, Damage Boost or Perfect Chance9%
    3. 3Reroll Protection Circle +1→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Wind's Promise +1

    Then bind it fully.

  8. +11
    Aulamus RingS 36 → S+ 56 to 65

    60 on average

    1. 1Reroll Heat Wave Blow +1→ ideally Might or Precision11% a try
    2. 2Reroll Accuracy→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  9. +10
    Gartua GlovesC 10 → S+ 60 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Combat Speed or Perfect Chance11% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed or Perfect Chance8%
    3. 3Reroll Raging Spell +1→ ideally Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. +10
    Gartua CloakB 14 → S+ 56 to 65

    60 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Constitution→ ideally Double Chance or Attack increase8%
    3. 3Reroll Willpower→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+15
    Attack Preparation +1 Attack
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  11. +10
    Gartua HelmB 16 → S+ 58 to 64

    60 on average

    1. 1Reroll Perfect Resist→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8%
    3. 3Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Wind's Promise +1

    Then bind it fully.

  12. +10
    Bakarma GreavesA 26 → S+ 55 to 58

    56 on average

    1. 1Reroll Protection Circle +1→ ideally Attack increase, Perfect Chance or Attack Preparation +110% a try
    2. 2Reroll Status Effect Resist→ ideally Attack increase, Perfect Chance or Attack Preparation +18%
    3. 3Reroll Wind's Promise +1→ ideally Attack increase, Perfect Chance or Attack Preparation +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Perfect Chance Attack Preparation +1
    Good+13
    Attack Impact Hit +1

    Then bind it fully.

Can't reach S+