Rerolls
How we plan
+15Up nextAulamus StaffA 27 → S+ 55 to 5756 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed or Weapon Damage Boost27% a try
- 2Reroll Back Attack→ ideally Might, Precision, Combat Speed or Weapon Damage Boost21%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost
- Good+14
- Multi-hit Chance
Then bind it fully.
+10Gartua NecklaceD 0 → S+ 57 to 6159 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +122% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +117%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +113%
- 4Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Aulamus EarringsC 9 → S+ 55 to 6560 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll Earth's Promise +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Gartua EarringsC 12 → S+ 55 to 6560 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed22% a try
- 2Reroll HP→ ideally Might, Precision, Attack or Move Speed18%
- 3Reroll Blessing of Life +1→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Gartua BootsD 0 → S+ 59 to 6562 on average
- 1Reroll MP→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll HP→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Protection Circle +1→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Survival Willpower +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingS 36 → S+ 58 to 6461 on average
- 1Reroll Defense→ ideally Might or Precision13% a try
- 2Reroll Accuracy→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Spinning Strike +1
Then bind it fully.
+10Kashapa PauldronsD 0 → S+ 57 to 5958 on average
- 1Reroll Block→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost15% a try
- 2Reroll HP→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost12%
- 3Reroll Survival Willpower +1→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
- 4Reroll Status Effect Resist→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Attack Impact Hit +1 Double Chance Critical Damage Boost
- Good+13
- Wind's Promise +1
Then bind it fully.
+11Gartua BreastplateB 15 → S+ 59 to 6562 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance12% a try
- 2Reroll Crossguard +1→ ideally Attack, Damage Boost or Perfect Chance9%
- 3Reroll Protection Circle +1→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+11Aulamus RingS 36 → S+ 56 to 6560 on average
- 1Reroll Heat Wave Blow +1→ ideally Might or Precision11% a try
- 2Reroll Accuracy→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Gartua GlovesC 10 → S+ 60 to 6562 on average
- 1Reroll Evasion→ ideally Combat Speed or Perfect Chance11% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed or Perfect Chance8%
- 3Reroll Raging Spell +1→ ideally Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Gartua CloakB 14 → S+ 56 to 6560 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase10% a try
- 2Reroll Constitution→ ideally Double Chance or Attack increase8%
- 3Reroll Willpower→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+15
- Attack Preparation +1 Attack
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Gartua HelmB 16 → S+ 58 to 6460 on average
- 1Reroll Perfect Resist→ ideally Double Chance or Attack increase10% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8%
- 3Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+10Bakarma GreavesA 26 → S+ 55 to 5856 on average
- 1Reroll Protection Circle +1→ ideally Attack increase, Perfect Chance or Attack Preparation +110% a try
- 2Reroll Status Effect Resist→ ideally Attack increase, Perfect Chance or Attack Preparation +18%
- 3Reroll Wind's Promise +1→ ideally Attack increase, Perfect Chance or Attack Preparation +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Perfect Chance Attack Preparation +1
- Good+13
- Attack Impact Hit +1
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.