Rerolls
How we plan
+10Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +125% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +120%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +116%
- 4Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Gartua EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack or Move Speed18%
- 3Reroll Block→ ideally Might, Precision, Attack or Move Speed15%
- 4Reroll HP→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus NecklaceA 25 → S+ 56 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Precision, Attack Preparation +1 or Impact Hit +119% a try
- 2Reroll Intelligence→ ideally Attack, Might, Precision, Attack Preparation +1 or Impact Hit +115%
- 3Reroll Critical Hit→ ideally Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Aulamus RingB 18 → S+ 58 to 6561 on average
- 1Reroll MP→ ideally Might or Precision16% a try
- 2Reroll Defense→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+15Nuakum HelmB 17 → S+ 56 to 7062 on average
- 1Reroll Constitution→ ideally Attack increase or Attack14% a try
- 2Reroll Protection Circle +1→ ideally Attack increase or Attack11%
- 3Reroll Accuracy→ ideally Attack increase or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+10 to +13
- Wind's Promise +1 Incoming Heal
Then bind it fully.
+10Gartua RingA 27 → S+ 57 to 6562 on average
- 1Reroll Natural HP Regen→ ideally Precision or Attack16% a try
- 2Reroll Accuracy→ ideally Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack
- Good+14 to +15
- Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Gartua PauldronsD 1 → S+ 60 to 6562 on average
- 1Reroll Back Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
- 2Reroll HP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
- 3Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 4Reroll Blessing of Life +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron BootsD 1 → S+ 59 to 6562 on average
- 1Reroll Perfect Resist→ ideally Move Speed, Perfect Chance or Attack14% a try
- 2Reroll Evasion→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Critical Hit→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+11Vakron GlovesD 2 → S+ 60 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Block→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Regeneration→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Accuracy→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Gartua BreastplateC 8 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Critical Hit→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Accuracy→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+15Nuakum CloakB 14 → S+ 57 to 6962 on average
- 1Reroll HP→ ideally Double Chance or Attack increase10% a try
- 2Reroll Blessing of Life +1→ ideally Double Chance or Attack increase7%
- 3Reroll Earth's Promise +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+14 to +15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Bakarma GreavesB 13 → S+ 55 to 5756 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +17% a try
- 2Reroll HP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
- 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
Then bind it fully.
Arcana crafts
Compass of MagicC 10 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Mirror of MagicA 23 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Parchment of MagicA 23 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bell of VigorA 26 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
Chalice of VigorS 36 → S+ 82Enchant it fully
Can't reach S+
+15Rupture RodA 27Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.