Rerolls
How we plan
+10Up nextAulamus BowD 0 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance34% a try
- 2Reroll MP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28%
- 3Reroll Drill Dart +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 4Reroll Arrow Scattershot +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+11Enraged Kromede EarringsA 25 → S+ 57 to 6662 on average
- 1Reroll Natural HP Regen→ ideally Might, Critical Hit, Accuracy or Move Speed24% a try
- 2Reroll Natural MP Regen→ ideally Might, Critical Hit, Accuracy or Move Speed19%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
- Fine+12
- Hunter's Soul +1
Then bind it fully.
+11Enraged Kromede NecklaceB 14 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy27% a try
- 2Reroll HP→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy21%
- 3Reroll Defense→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Might Combat Speed Attack Precision Accuracy
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+12Enraged Kromede EarringsA 25 → S+ 5757 on average
- 1Reroll Intelligence→ ideally Attack, Critical Hit, Accuracy or Move Speed17% a try
Reroll it until it lands one of these:
- Best+16
- Attack Critical Hit Accuracy Move Speed
Then bind it fully.
+11Enraged Kromede RingD 0 → S+ 55 to 7164 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack22% a try
- 2Reroll Defiance +1→ ideally Might, Precision or Attack17%
- 3Reroll Natural HP Regen→ ideally Might, Precision or Attack14%
- 4Reroll Critical Hit Resist→ ideally Might, Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Fine+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+12Enraged Kromede RingD 0 → S+ 55 to 7164 on average
- 1Reroll Intelligence→ ideally Might, Precision or Attack21% a try
- 2Reroll HP→ ideally Might, Precision or Attack18%
- 3Reroll Defense→ ideally Might, Precision or Attack14%
- 4Reroll Critical Hit Resist→ ideally Might, Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Fine+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 59 to 6461 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron BreastplateB 15 → S+ 58 to 6361 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance14% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance11%
- 3Reroll Concentrated Fire +1→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Hunter's Resolve +1
Then bind it fully.
+10Vakron BootsD 5 → S+ 57 to 6560 on average
- 1Reroll Dexterity→ ideally Attack, Move Speed or Perfect Chance17% a try
- 2Reroll Willpower→ ideally Attack, Move Speed or Perfect Chance14%
- 3Reroll HP→ ideally Attack, Move Speed or Perfect Chance10%
- 4Reroll Accuracy→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron CloakD 0 → S+ 68 to 7169 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll HP→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron GreavesA 25 → S+ 59 to 6160 on average
- 1Reroll Double Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance7% a try
- 2Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance
- Good+14
- Focused Eye +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 61 to 6261 on average
- 1Reroll Perfect Resist→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +110% a try
- 2Reroll HP→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
- 4Reroll Vigilant Eye +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Mirror of MagicB 15 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Compass of MagicB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Bell of MagicA 25 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Bind or enchant
+1Chalice of VigorS 44 → S+ 77Enchant it fully
+1Parchment of MagicA 33 → S+ 58Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Corrupted Judicator GlovesD 4Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.