kiskInstall

AsmodiansLv 45 ClericLumiel

Aimi

82,723 CP
CGear
  1. +5
    Berk RingC 11 → S+ 57 to 67

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might21% a try
    2. 2Reroll HP→ ideally Might16%
    3. 3Reroll Accuracy→ ideally Might13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might
    Fine+11 to +14
    Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1

    Then bind it fully.

  2. +10
    Aulamus EarringsC 8 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit25% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit21%
    3. 3Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit15%
    4. 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceC 6 → S+ 57 to 59

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy23% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy18%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
    4. 4Reroll Warm Benediction +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  4. +10
    Vakron PauldronsD 0 → S+ 57 to 67

    60 on average

    1. 1Reroll MP→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Heal Block +1→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  5. +10
    Vakron BreastplateD 0 → S+ 55 to 67

    60 on average

    1. 1Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll MP→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  6. +8
    Bakarma GlovesD 0 → S+ 61 to 64

    64 on average

    1. 1Reroll Back Defense→ ideally Attack or Combat Speed13% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack or Combat Speed10%
    3. 3Reroll HP→ ideally Attack or Combat Speed7%
    4. 4Reroll Natural MP Regen→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Combat Speed
    Good+15
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  7. +10
    Vakron BootsD 2 → S+ 64 to 68

    66 on average

    1. 1Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Heal Block +1→ ideally Move Speed, Attack or Perfect Chance6%
    4. 4Reroll Immortal Veil +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +10
    Vakron HelmB 16 → S+ 56 to 64

    58 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll MP→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Incoming Heal

    Then bind it fully.

  9. +3
    Bakarma CloakD 0 → S+ 62 to 66

    63 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Constitution→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Block→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Attack increase Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Bakarma GreavesB 13 → S+ 57 to 59

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Damage Tolerance, Attack or Perfect Chance9% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Damage Tolerance, Attack or Perfect Chance7%
    3. 3Reroll Warm Benediction +1→ ideally Damage Tolerance, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

Can't reach S+