CGear
Rerolls
How we plan
+10Up nextVakron GuardA 22 → S+ 56 to 5756 on average
- 1Reroll Accuracy→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24% a try
- 2Reroll HP→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Bakarma BootsD 2 → S+ 57 to 6259 on average
- 1Reroll Endurance Penetration→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance14% a try
- 2Reroll Constitution→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+10Bakarma BreastplateD 2 → S+ 58 to 6160 on average
- 1Reroll Double Resist→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance14% a try
- 2Reroll Natural MP Regen→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
- 3Reroll Constitution→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 4Reroll Corrode +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+10Bakarma CloakB 15 → S+ 56 to 6560 on average
- 1Reroll Back Defense→ ideally Spirit Strike +1, Attack increase or Mental Focus +112% a try
- 2Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack increase or Mental Focus +19%
- 3Reroll Spirit Revitalization +1→ ideally Spirit Strike +1, Attack increase or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Attack increase Mental Focus +1
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Bakarma HelmD 3 → S+ 57 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance13% a try
- 2Reroll Status Effect Resist→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance10%
- 3Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance8%
- 4Reroll Accuracy→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Attack increase Double Chance
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
Can't reach S+
+10Spiritforged OrbC 8Its lines are fixed.
+5Anguish GreavesC 11Its best rolls fall short.
+5Liberator PauldronsD 0Its lines are fixed.
+5Anguish GlovesD 0Its best rolls fall short.
+5Liberator NecklaceD 0Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+5Division RingB 15Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.