DGear
Rerolls
How we plan
+5Up nextBakarma BreastplateB 16 → S+ 60 to 6262 on average
- 1Reroll Evasion→ ideally Attack9% a try
- 2Reroll Natural HP Regen→ ideally Attack6%
- 3Reroll Warm Benediction +1→ ideally Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Bakarma HelmD 1 → S+ 58 to 6058 on average
- 1Reroll Block→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+5Spiritforged MaceC 8Its lines are fixed.
+4Spiritforged GuardC 6Its lines are fixed.
Liberator GreavesD 0Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
Liberator GlovesD 0Its lines are fixed.
Liberator BootsD 0Its lines are fixed.
Kelpina CloakB 16Its best rolls fall short.
Silent NecklaceC 7Its best rolls fall short.
Judicator EarringsD 0Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
Rotan RingD 1Its best rolls fall short.
Avenger RingD 0Its lines are fixed.
Avenger BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.