Rerolls
How we plan
+5Up nextAulamus EarringsA 26 → S+ 57 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Move Speed, Spirit Strike +1 or Mental Focus +126% a try
- 2Reroll MP→ ideally Might, Precision, Move Speed, Spirit Strike +1 or Mental Focus +121%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+11Aulamus OrbB 13 → S+ 58 to 5959 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance26% a try
- 2Reroll MP→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance19%
- 3Reroll HP→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Multi-hit Chance
Then bind it fully.
+5Aulamus RingD 0 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +120% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
- 3Reroll Defense→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 4Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+5Aulamus RingB 12 → S+ 56 to 6561 on average
- 1Reroll Natural HP Regen→ ideally Might, Elemental Fusion +1 or Combustion +119% a try
- 2Reroll MP→ ideally Might, Elemental Fusion +1 or Combustion +114%
- 3Reroll Accuracy→ ideally Might, Elemental Fusion +1 or Combustion +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
- Fine+11
- Jointstrike: Curse +1
Then bind it fully.
+5Aulamus NecklaceA 27 → S+ 56 to 5756 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision or Mental Focus +117% a try
- 2Reroll Corrode +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision or Mental Focus +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1
Then bind it fully.
+5Vakron GlovesD 0 → S+ 60 to 6662 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +115% a try
- 2Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112%
- 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
- 4Reroll Spirit Protection +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+5Bakarma BreastplateD 1 → S+ 58 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
- 2Reroll Block→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 4Reroll Weapon Damage Tolerance→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+5Bakarma PauldronsB 16 → S+ 59 to 6160 on average
- 1Reroll Status Effect Resist→ ideally Attack, Mental Focus +1, Double Chance or Critical Damage Boost12% a try
- 2Reroll Front Defense→ ideally Attack, Mental Focus +1, Double Chance or Critical Damage Boost9%
- 3Reroll MP→ ideally Attack, Mental Focus +1, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Mental Focus +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
+5Vakron HelmD 0 → S+ 59 to 6561 on average
- 1Reroll Defense→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +114% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +111%
- 3Reroll Block→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +18%
- 4Reroll MP→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Spirit Strike +1 Mental Focus +1
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+5Vakron CloakD 0 → S+ 58 to 6961 on average
- 1Reroll Constitution→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
- 2Reroll Defense→ ideally Attack increase, Double Chance or Spirit Strike +110%
- 3Reroll Front Defense→ ideally Attack increase, Double Chance or Spirit Strike +18%
- 4Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Spirit Strike +1
- Good+14 to +16
- Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+5Vakron GreavesD 1 → S+ 59 to 6360 on average
- 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +113% a try
- 2Reroll Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +111%
- 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +18%
- 4Reroll Spirit Revitalization +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
- Good+14
- Attack Mental Focus +1
Then bind it fully.
+5Bakarma BootsA 30 → S+ 57 to 6259 on average
- 1Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Move Speed or Attack11% a try
- 2Reroll Critical Hit→ ideally Spirit Strike +1, Move Speed or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Move Speed Attack
- Fine+12
- Element Unification +1
Then bind it fully.
Arcana crafts
Parchment of MagicC 8 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
Chalice of VigorC 11 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
Bell of VigorB 12 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
Compass of VigorD 0 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
Mirror of VigorD 2 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.