kiskInstall

AsmodiansLv 45 SpiritmasterLumiel

Bracelet

89,307 CP
CGear
  1. +11
    Aulamus OrbB 13 → S+ 58 to 59

    59 on average

    1. 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance26% a try
    2. 2Reroll MP→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance19%
    3. 3Reroll HP→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Combat Speed Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +5
    Aulamus RingD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +120% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
    3. 3Reroll Defense→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
    4. 4Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  3. +5
    Aulamus RingB 12 → S+ 56 to 65

    61 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Elemental Fusion +1 or Combustion +119% a try
    2. 2Reroll MP→ ideally Might, Elemental Fusion +1 or Combustion +114%
    3. 3Reroll Accuracy→ ideally Might, Elemental Fusion +1 or Combustion +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1
    Fine+11
    Jointstrike: Curse +1

    Then bind it fully.

  4. +5
    Aulamus NecklaceA 27 → S+ 56 to 57

    56 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision or Mental Focus +117% a try
    2. 2Reroll Corrode +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision or Mental Focus +112%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1

    Then bind it fully.

  5. +5
    Vakron GlovesD 0 → S+ 60 to 66

    62 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +115% a try
    2. 2Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112%
    3. 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
    4. 4Reroll Spirit Protection +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
    Fine+12
    Element Unification +1

    Then bind it fully.

  6. +5
    Bakarma BreastplateD 1 → S+ 58 to 61

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
    2. 2Reroll Block→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
    4. 4Reroll Weapon Damage Tolerance→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
    Good+13
    Element Unification +1

    Then bind it fully.

  7. +5
    Bakarma PauldronsB 16 → S+ 59 to 61

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Mental Focus +1, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Front Defense→ ideally Attack, Mental Focus +1, Double Chance or Critical Damage Boost9%
    3. 3Reroll MP→ ideally Attack, Mental Focus +1, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Mental Focus +1 Double Chance Critical Damage Boost
    Good+13
    Element Unification +1

    Then bind it fully.

  8. +5
    Vakron HelmD 0 → S+ 59 to 65

    61 on average

    1. 1Reroll Defense→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +114% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +111%
    3. 3Reroll Block→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +18%
    4. 4Reroll MP→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Double Chance Spirit Strike +1 Mental Focus +1
    Good+15
    Attack
    Fine+12
    Element Unification +1

    Then bind it fully.

  9. +5
    Vakron CloakD 0 → S+ 58 to 69

    61 on average

    1. 1Reroll Constitution→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
    2. 2Reroll Defense→ ideally Attack increase, Double Chance or Spirit Strike +110%
    3. 3Reroll Front Defense→ ideally Attack increase, Double Chance or Spirit Strike +18%
    4. 4Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Double Chance Spirit Strike +1
    Good+14 to +16
    Mental Focus +1 Attack
    Fine+10
    Element Unification +1

    Then bind it fully.

  10. +5
    Vakron GreavesD 1 → S+ 59 to 63

    60 on average

    1. 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +113% a try
    2. 2Reroll Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +111%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +18%
    4. 4Reroll Spirit Revitalization +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
    Good+14
    Attack Mental Focus +1

    Then bind it fully.

  11. +5
    Bakarma BootsA 30 → S+ 57 to 62

    59 on average

    1. 1Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Move Speed or Attack11% a try
    2. 2Reroll Critical Hit→ ideally Spirit Strike +1, Move Speed or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Move Speed Attack
    Fine+12
    Element Unification +1

    Then bind it fully.

Arcana crafts

  1. Parchment of MagicC 8 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
  2. Chalice of VigorC 11 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
  3. Bell of VigorB 12 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
  4. Compass of VigorD 0 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
  5. Mirror of VigorD 2 → S+ 63Craft a Unique withMental Focus +1 Corrode +1

Can't reach S+