kiskInstall

AsmodiansLv 45 GladiatorLumielNyxLegion

BrizzA

95,256 CP
BGear
  1. +10
    Bakarma PauldronsD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost11%
    4. 4Reroll Blood Absorption +1→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  2. +10
    Berk EarringsB 16 → S+ 57 to 61

    59 on average

    1. 1Reroll HP→ ideally Might or Precision16% a try
    2. 2Reroll Defense→ ideally Might or Precision13%
    3. 3Reroll Critical Hit→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision
    Good+14
    Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  3. +10
    Vakron BreastplateB 17 → S+ 58 to 66

    62 on average

    1. 1Reroll Willpower→ ideally Attack or Perfect Chance14% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack or Perfect Chance11%
    3. 3Reroll Dexterity→ ideally Attack or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+13 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  4. +10
    Bakarma GlovesB 15 → S+ 58 to 63

    60 on average

    1. 1Reroll Multi-hit Resist→ ideally Attack, Perfect Chance or Experienced Counterstrike +111% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Perfect Chance or Experienced Counterstrike +19%
    3. 3Reroll Dexterity→ ideally Attack, Perfect Chance or Experienced Counterstrike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Perfect Chance Experienced Counterstrike +1
    Good+12 to +14
    Murderous Burst +1 Attack Preparation +1

    Then bind it fully.

  5. +10
    Spectral BootsB 13 → S+ 57 to 58

    58 on average

    1. 1Reroll Constitution→ ideally Experienced Counterstrike +1, Attack or Perfect Chance9% a try
    2. 2Reroll Defense→ ideally Experienced Counterstrike +1, Attack or Perfect Chance7%
    3. 3Reroll Back Defense→ ideally Experienced Counterstrike +1, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Experienced Counterstrike +1 Attack Perfect Chance
    Good+14
    Murderous Burst +1

    Then bind it fully.

  6. +10
    Bakarma CloakD 0 → S+ 61 to 66

    62 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Experienced Counterstrike +110% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
    3. 3Reroll Destructive Impulse +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
    4. 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Double Chance Attack increase Experienced Counterstrike +1
    Good+14
    Murderous Burst +1
    Fine+13
    Attack

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of MagicB 12 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
  2. +2
    Compass of MagicB 14 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
  3. +2
    Mirror of MagicA 32 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
  4. +2
    Parchment of VigorA 30 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
  5. +2
    Bell of VigorA 24 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1

Can't reach S+