DGear
Rerolls
How we plan
+10Up nextBakarma BreastplateD 0 → S+ 55 to 5957 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
- 3Reroll Natural HP Regen→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Melee Fire +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Fantasy CloakD 1 → S+ 60 to 6261 on average
- 1Reroll Critical Damage Defense→ ideally Focused Eye +1, Hunter's Resolve +1, Double Chance, Attack or Attack increase11% a try
- 2Reroll Block→ ideally Focused Eye +1, Hunter's Resolve +1, Double Chance, Attack or Attack increase8%
- 3Reroll Melee Fire +1→ ideally Focused Eye +1, Hunter's Resolve +1, Double Chance, Attack or Attack increase5%
- 4Reroll Accuracy→ ideally Focused Eye +1, Hunter's Resolve +1, Double Chance, Attack or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Focused Eye +1 Hunter's Resolve +1 Double Chance Attack Attack increase
Then bind it fully.
Can't reach S+
+10Spectral BowD 0Its best rolls fall short.
+10Spiritforged GuardC 6Its lines are fixed.
Artisan's Orichalcum GreavesD 0Its best rolls fall short.
Liberator HelmD 0Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
Anguish GlovesC 7Its best rolls fall short.
Anguish BootsD 0Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.