CGear
Rerolls
How we plan
Up nextBerk NecklaceS 41 → S+ 55 to 5856 on average
- 1Reroll Block→ ideally Attack, Might, Precision or Element Unification +125% a try
Reroll it until it lands one of these:
- Best+14
- Attack Might Precision Element Unification +1
- Good+12
- Spirit Revitalization +1 Accuracy Critical Hit
Then bind it fully.
+10Berk EarringsD 0 → S+ 56 to 6058 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +125% a try
- 2Reroll Block→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +120%
- 3Reroll MP→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +115%
- 4Reroll HP→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
- Good+13 to +14
- Move Speed Spirit Revitalization +1
Then bind it fully.
Berk EarringsC 7 → S+ 56 to 6058 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +122% a try
- 2Reroll HP→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +117%
- 3Reroll Consecutive Countercurrent +1→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +114%
- 4Reroll Corrode +1→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
- Good+13 to +14
- Move Speed Spirit Revitalization +1
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost15% a try
- 2Reroll Front Defense→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost12%
- 3Reroll MP→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost9%
- 4Reroll Spirit's Descent +1→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Spirit Strike +1 Mental Focus +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
+10Bakarma BreastplateD 1 → S+ 58 to 6160 on average
- 1Reroll Willpower→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
- 2Reroll MP→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
- 3Reroll HP→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 4Reroll Status Effect Resist→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 56 to 6559 on average
- 1Reroll Dexterity→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +113% a try
- 2Reroll Critical Damage Defense→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +110%
- 3Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +18%
- 4Reroll Revitalization Contract +1→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Attack increase Double Chance Mental Focus +1
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
Can't reach S+
+7Spiritforged OrbC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+5Division GreavesD 0Its best rolls fall short.
+5Liberator HelmD 0Its lines are fixed.
+5Anguish GlovesB 12Its best rolls fall short.
+5Anguish BootsB 21Its best rolls fall short.
+7Liberator RingD 0Its lines are fixed.
+7Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.