DGear
Rerolls
How we plan
Up nextBakarma PauldronsD 0 → S+ 57 to 6159 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+11Bakarma BreastplateD 0 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +118% a try
- 2Reroll Block→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +115%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +112%
- 4Reroll Natural HP Regen→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
Bakarma HelmD 0 → S+ 58 to 6159 on average
- 1Reroll Defense→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +113% a try
- 2Reroll Front Defense→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +110%
- 3Reroll MP→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +18%
- 4Reroll Critical Hit→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
Bakarma CloakC 8 → S+ 57 to 6258 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +110% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +17%
- 3Reroll Natural HP Regen→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Rear Smite +1 Assault Stance +1
- Fine+12
- Exploit Weakness +1
Then bind it fully.
Can't reach S+
+12Spiritforged DaggerC 8Its lines are fixed.
+12Spiritforged GuardC 6Its lines are fixed.
Anguish GreavesD 0Its best rolls fall short.
Anguish GlovesC 11Its best rolls fall short.
Anguish BootsD 0Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 2Its lines are fixed.
Old Mercenary Commander EarringsD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Old Mercenary Commander RingD 0Its lines are fixed.
+12Ascension BraceletD 0Its lines are fixed.
Old Mercenary Commander BraceletD 0Its lines are fixed.