kiskInstall

AsmodiansLv 45 AssassinLumiel

Caitliin

65,119 CP
DGear
  1. +11
    Bakarma BreastplateD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +118% a try
    2. 2Reroll Block→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +115%
    3. 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +112%
    4. 4Reroll Natural HP Regen→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Rear Smite +1 Assault Stance +1
    Good+13 to +14
    Perfect Chance Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  2. Bakarma HelmD 0 → S+ 58 to 61

    59 on average

    1. 1Reroll Defense→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +113% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +110%
    3. 3Reroll MP→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +18%
    4. 4Reroll Critical Hit→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  3. Bakarma CloakC 8 → S+ 57 to 62

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +110% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +17%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Double Chance Rear Smite +1 Assault Stance +1
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

Can't reach S+