CGear
Rerolls
How we plan
+10Up nextGartua EarringsB 14 → S+ 57 to 6559 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed24% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Move Speed19%
- 3Reroll HP→ ideally Might, Precision or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Aulamus RingB 20 → S+ 58 to 6562 on average
- 1Reroll Defense→ ideally Might or Precision16% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision12%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Spinning Strike +1
Then bind it fully.
+7Vakron PauldronsD 4 → S+ 60 to 6562 on average
- 1Reroll Evasion→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
- 3Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 4Reroll Accuracy→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+7Bakarma BreastplateB 19 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Raging Spell +1→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance9%
- 3Reroll Accuracy→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Bakarma HelmC 6 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +112% a try
- 2Reroll Earth's Promise +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +17%
- 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+6Unyielding GreavesD 0Its best rolls fall short.
+6Divine Canyon GlovesD 1Its best rolls fall short.
+6Division BootsD 0Its best rolls fall short.
+6Unyielding CloakB 14Its best rolls fall short.
+8Liberator NecklaceD 0Its lines are fixed.
+8Liberator EarringsD 3Its lines are fixed.
+8Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.