kiskInstall

AsmodiansLv 45 ChanterLumielTempest

Chantressa

83,262 CP
CGear
  1. +10
    Aulamus RingB 20 → S+ 58 to 65

    62 on average

    1. 1Reroll Defense→ ideally Might or Precision16% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Spinning Strike +1

    Then bind it fully.

  2. +7
    Vakron PauldronsD 4 → S+ 60 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll Accuracy→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  3. +7
    Bakarma BreastplateB 19 → S+ 58 to 61

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance12% a try
    2. 2Reroll Raging Spell +1→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance9%
    3. 3Reroll Accuracy→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  4. +7
    Bakarma HelmC 6 → S+ 57 to 61

    59 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +112% a try
    2. 2Reroll Earth's Promise +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
    3. 3Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +17%
    4. 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

Can't reach S+