DGear
Rerolls
How we plan
+5Up nextGartua EarringsC 7 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed28% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
- 3Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Vitality Evaporation +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+5Gartua EarringsA 27 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Accuracy or Move Speed15% a try
- 2Reroll Evasion→ ideally Might, Precision, Accuracy or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+5Gartua GreavesB 15 → S+ 56 to 6758 on average
- 1Reroll Multi-hit Resist→ ideally Attack increase, Attack or Perfect Chance13% a try
- 2Reroll Dexterity→ ideally Attack increase, Attack or Perfect Chance9%
- 3Reroll Block→ ideally Attack increase, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+3Bakarma BreastplateC 11 → S+ 57 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll Critical Hit Resist→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Natural HP Regen→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Damage Boost Robe of Flame +1 Perfect Chance
- Good+12
- Critical Hit
Then bind it fully.
+2High Commander Lagta CloakD 4 → S+ 56 to 5757 on average
- 1Reroll Dexterity→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase9% a try
- 2Reroll Block→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase6%
- 3Reroll Natural MP Regen→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Robe of Flame +1 Double Chance Attack increase
Then bind it fully.
+3Fantasy BootsD 1 → S+ 5757 on average
- 1Reroll Critical Damage Defense→ ideally Robe of Flame +1, Attack or Move Speed10% a try
- 2Reroll Revitalization Contract +1→ ideally Robe of Flame +1, Attack or Move Speed7%
- 3Reroll Robe of Earth +1→ ideally Robe of Flame +1, Attack or Move Speed4%
- 4Reroll Grace of Enhancement +1→ ideally Robe of Flame +1, Attack or Move Speed1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Attack Move Speed
- Good+13
- Perfect Chance
Then bind it fully.
Can't reach S+
+6Spiritforged SpellbookC 8Its lines are fixed.
+3Spiritforged GuardC 6Its lines are fixed.
+2Liberator HelmD 0Its lines are fixed.
+2Liberator PauldronsD 0Its lines are fixed.
+2Liberator GlovesD 0Its lines are fixed.
+2Liberator NecklaceD 0Its lines are fixed.
+2Liberator RingD 0Its lines are fixed.
+2Liberator RingD 0Its lines are fixed.
+3Ascension BraceletD 0Its lines are fixed.
+2Liberator BraceletD 0Its lines are fixed.