Rerolls
How we plan
+15Up nextAulamus MaceA 29 → S+ 56 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed or Damage Boost26% a try
- 2Reroll Critical Attack→ ideally Might, Precision, Combat Speed or Damage Boost20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Damage Boost
- Good+13
- Attack
Then bind it fully.
+11Aulamus EarringsA 22 → S+ 56 to 5957 on average
- 1Reroll Prayer of Concentration +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit22% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit18%
- 3Reroll Immortal Veil +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
+10Enraged Kromede RingB 14 → S+ 55 to 7163 on average
- 1Reroll Evasion→ ideally Might or Precision16% a try
- 2Reroll Flight Power→ ideally Might or Precision12%
- 3Reroll HP→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Good+16
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1
Then bind it fully.
+12Aulamus NecklaceC 8 → S+ 57 to 5957 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy18%
- 3Reroll Heal Block +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
- 4Reroll Immortal Veil +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+10Nuakum BreastplateD 4 → S+ 58 to 7164 on average
- 1Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Block→ ideally Damage Boost, Attack or Perfect Chance13%
- 3Reroll Warm Benediction +1→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +20
- Damage Boost Attack Perfect Chance
- Fine+11 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit
Then bind it fully.
+12Nuakum PauldronsD 3 → S+ 58 to 7163 on average
- 1Reroll Natural HP Regen→ ideally Critical Damage Boost, Double Chance or Attack16% a try
- 2Reroll Heal Block +1→ ideally Critical Damage Boost, Double Chance or Attack13%
- 3Reroll Radiant Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack10%
- 4Reroll Healing Enhancement +1→ ideally Critical Damage Boost, Double Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Critical Damage Boost Double Chance Attack
- Fine+12 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit
Then bind it fully.
+12Nuakum GlovesB 20 → S+ 59 to 7365 on average
- 1Reroll Endurance Penetration→ ideally Attack or Perfect Chance13% a try
- 2Reroll Willpower→ ideally Attack or Perfect Chance10%
- 3Reroll Survival Willpower +1→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +20
- Attack Perfect Chance
- Good+15
- Earth's Grace +1
- Fine+9 to +15
- Empyrean Lord's Grace +1 Critical Hit
Then bind it fully.
+11Gartua RingA 25 → S+ 55 to 6760 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision16% a try
- 2Reroll MP→ ideally Might or Precision12%
- 3Reroll Healing Light +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus EarringsA 29 → S+ 56 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Move Speed or Critical Hit14% a try
- 2Reroll Warm Benediction +1→ ideally Might, Precision, Move Speed or Critical Hit10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed Critical Hit
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron GreavesD 0 → S+ 57 to 6560 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Radiant Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Vakron HelmC 6 → S+ 56 to 6459 on average
- 1Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Warm Benediction +1→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+10Vakron BootsD 3 → S+ 64 to 6866 on average
- 1Reroll HP→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance6%
- 4Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum CloakD 4 → S+ 57 to 6458 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase8% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase5%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+18
- Attack
- Fine+14
- Empyrean Lord's Grace +1
Then bind it fully.
Arcana crafts
+2Parchment of VigorB 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+2Bell of MagicA 34 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
+2Compass of VigorA 34 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
+1Mirror of MagicA 29 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Bind or enchant
Chalice of VigorA 28 → S+ 63Enchant it fully
Can't reach S+
+12Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.