kiskInstall

AsmodiansLv 45 ClericLumielBerserk

D0P3

117,438 CP
BGear
  1. +11
    Aulamus EarringsA 22 → S+ 56 to 59

    57 on average

    1. 1Reroll Prayer of Concentration +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit22% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit18%
    3. 3Reroll Immortal Veil +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+14
    Accuracy

    Then bind it fully.

  2. +10
    Enraged Kromede RingB 14 → S+ 55 to 71

    63 on average

    1. 1Reroll Evasion→ ideally Might or Precision16% a try
    2. 2Reroll Flight Power→ ideally Might or Precision12%
    3. 3Reroll HP→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1

    Then bind it fully.

  3. +12
    Aulamus NecklaceC 8 → S+ 57 to 59

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy18%
    3. 3Reroll Heal Block +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
    4. 4Reroll Immortal Veil +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  4. +10
    Nuakum BreastplateD 4 → S+ 58 to 71

    64 on average

    1. 1Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Block→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Warm Benediction +1→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+11 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  5. +12
    Nuakum PauldronsD 3 → S+ 58 to 71

    63 on average

    1. 1Reroll Natural HP Regen→ ideally Critical Damage Boost, Double Chance or Attack16% a try
    2. 2Reroll Heal Block +1→ ideally Critical Damage Boost, Double Chance or Attack13%
    3. 3Reroll Radiant Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack10%
    4. 4Reroll Healing Enhancement +1→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+12 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  6. +12
    Nuakum GlovesB 20 → S+ 59 to 73

    65 on average

    1. 1Reroll Endurance Penetration→ ideally Attack or Perfect Chance13% a try
    2. 2Reroll Willpower→ ideally Attack or Perfect Chance10%
    3. 3Reroll Survival Willpower +1→ ideally Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Attack Perfect Chance
    Good+15
    Earth's Grace +1
    Fine+9 to +15
    Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  7. +11
    Gartua RingA 25 → S+ 55 to 67

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision16% a try
    2. 2Reroll MP→ ideally Might or Precision12%
    3. 3Reroll Healing Light +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  8. +10
    Aulamus EarringsA 29 → S+ 56 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Move Speed or Critical Hit14% a try
    2. 2Reroll Warm Benediction +1→ ideally Might, Precision, Move Speed or Critical Hit10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  9. +10
    Vakron GreavesD 0 → S+ 57 to 65

    60 on average

    1. 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Radiant Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron HelmC 6 → S+ 56 to 64

    59 on average

    1. 1Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Warm Benediction +1→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  11. +10
    Vakron BootsD 3 → S+ 64 to 68

    66 on average

    1. 1Reroll HP→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance6%
    4. 4Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +10
    Nuakum CloakD 4 → S+ 57 to 64

    58 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase5%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+18
    Attack
    Fine+14
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. +2
    Parchment of VigorB 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  2. +2
    Bell of MagicA 34 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  3. +2
    Compass of VigorA 34 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  4. +1
    Mirror of MagicA 29 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Bind or enchant

Can't reach S+