kiskInstall

AsmodiansLv 45 TemplarLumielAutoRunners

DeadWeight

105,631 CP
BGear
  1. +10
    Aulamus EarringsA 26 → S+ 56 to 63

    58 on average

    1. 1Reroll Guarding Seal +1→ ideally Might, Precision or Move Speed26% a try
    2. 2Reroll HP→ ideally Might, Precision or Move Speed22%
    3. 3Reroll Block→ ideally Might, Precision or Move Speed17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed
    Good+13 to +14
    Accuracy Fury +1 Impact Hit +1 Critical Hit Insulting Roar +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceA 23 → S+ 56 to 59

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Might, Precision or Fury +118% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Might, Precision or Fury +113%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Fury +1
    Good+13 to +14
    Impact Hit +1 Critical Hit

    Then bind it fully.

  3. +10
    Enraged Kromede RingA 24 → S+ 57 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision or Attack12% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Good+15
    Judgment +1

    Then bind it fully.

  4. +10
    Vakron GlovesD 0 → S+ 59 to 66

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +115% a try
    2. 2Reroll HP→ ideally Combat Speed, Attack, Perfect Chance or Fury +112%
    3. 3Reroll Natural MP Regen→ ideally Combat Speed, Attack, Perfect Chance or Fury +19%
    4. 4Reroll Block Pain +1→ ideally Combat Speed, Attack, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  5. +10
    Vakron PauldronsD 4 → S+ 60 to 66

    62 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance, Critical Damage Boost or Fury +115% a try
    2. 2Reroll MP→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112%
    3. 3Reroll HP→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
    4. 4Reroll Block→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack Double Chance Critical Damage Boost Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  6. +11
    Aulamus RingA 30 → S+ 59 to 64

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision10% a try
    2. 2Reroll Poach +1→ ideally Might or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15
    Vicious Strike +1 Judgment +1 Pummel +1

    Then bind it fully.

  7. +10
    Vakron GreavesD 0 → S+ 58 to 64

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Perfect Chance or Damage Tolerance14% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase, Perfect Chance or Damage Tolerance11%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Perfect Chance or Damage Tolerance8%
    4. 4Reroll Punishing Benediction +1→ ideally Attack increase, Perfect Chance or Damage Tolerance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Perfect Chance Damage Tolerance
    Good+15
    Fury +1 Attack
    Fine+12
    Insulting Roar +1

    Then bind it fully.

  8. +10
    Vakron BreastplateC 11 → S+ 60 to 66

    63 on average

    1. 1Reroll Defense→ ideally Damage Boost, Perfect Chance or Fury +111% a try
    2. 2Reroll Critical Damage Defense→ ideally Damage Boost, Perfect Chance or Fury +19%
    3. 3Reroll Critical Hit Resist→ ideally Damage Boost, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Damage Boost Perfect Chance Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  9. +10
    Vakron BootsB 17 → S+ 59 to 66

    62 on average

    1. 1Reroll Defense→ ideally Move Speed, Perfect Chance or Fury +111% a try
    2. 2Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Fury +19%
    3. 3Reroll Front Defense→ ideally Move Speed, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Fury +1
    Good+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  10. +13
    Vakron HelmB 13 → S+ 58 to 63

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Punishing Benediction +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+14 to +16
    Fury +1 Impact Hit +1

    Then bind it fully.

  11. +9
    Vakron CloakB 16 → S+ 57 to 67

    61 on average

    1. 1Reroll Accuracy→ ideally Attack increase or Double Chance11% a try
    2. 2Reroll Back Defense→ ideally Attack increase or Double Chance8%
    3. 3Reroll Natural HP Regen→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase Double Chance
    Good+14 to +15
    Attack Impact Hit +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of VigorB 13 → S+ 66Craft a Unique withFury +1 Impact Hit +1
  2. +2
    Bell of MagicB 20 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
  3. +1
    Mirror of MagicB 21 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
  4. +2
    Compass of MagicA 28 → S+ 64Craft a Unique withPummel +1 Warding Strike +1

Bind or enchant

Can't reach S+