DGear
Rerolls
How we plan
Up nextBakarma BootsC 7 → S+ 58 to 6059 on average
- 1Natural HP Regen15% a try
- 4Critical Hit12%
- 7Accuracy9%
- 9Inspiring Spell +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma BreastplateB 18 → S+ 58 to 6160 on average
- 2Natural HP Regen12% a try
- 5Crossguard +19%
- 8Earth's Promise +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma GlovesB 20 → S+ 58 to 6160 on average
- 3Block12% a try
- 6Blessing of Life +19%
- 10Inspiring Spell +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+5Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Anguish GreavesD 0Its best rolls fall short.
Liberator HelmD 0Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
Liberator CloakD 0Its lines are fixed.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.