Rerolls
How we plan
+10Up nextBerk EarringsD 0 → S+ 55 to 6158 on average
- 1Flight Power23% a try
- 2Natural HP Regen19%
- 8Protection Armor +114%
- 16Natural MP Regen12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Berk NecklaceC 11 → S+ 56 to 5857 on average
- 3Natural HP Regen19% a try
- 10Natural MP Regen14%
- 24Block10%
- 36Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 56 to 6259 on average
- 4Evasion17% a try
- 9Critical Hit Resist14%
- 17HP11%
- 23Survival Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Berk RingC 11 → S+ 59 to 6563 on average
- 5MP16% a try
- 13Natural HP Regen12%
- 27Rush Strike +18%
- 35Sword Aura Rampage +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Berk RingA 23 → S+ 57 to 6562 on average
- 6HP16% a try
- 19Block12%
- 33Keen Strike +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+10Bakarma BootsD 1 → S+ 56 to 6259 on average
- 7Critical Damage Defense15% a try
- 14HP12%
- 21Natural MP Regen9%
- 29Identify Weakness +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Bakarma BreastplateB 18 → S+ 57 to 6159 on average
- 11Critical Hit Resist13% a try
- 18Block11%
- 28Defense increase8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Vakron HelmD 1 → S+ 57 to 6660 on average
- 12Natural MP Regen12% a try
- 20Survival Willpower +110%
- 26Protection Armor +17%
- 32Weapon Damage Tolerance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Bakarma GlovesB 15 → S+ 58 to 6360 on average
- 15Natural MP Regen12% a try
- 22Status Effect Resist9%
- 30Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Perfect Chance Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+10Vakron CloakC 12 → S+ 64 to 6965 on average
- 25Critical Hit Resist7% a try
- 31Accuracy5%
- 34Identify Weakness +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Double Chance Attack increase
- Good+16
- Experienced Counterstrike +1
- Fine+14
- Murderous Burst +1
Then bind it fully.
Can't reach S+
+10Rupture ClaymoreC 12Soul Fuse it for one more line.
+10Fantasy GuardC 11Its best rolls fall short.
Anguish GreavesD 0Its best rolls fall short.
Division EarringsB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.